9 actor.buff_flight_oldgravity = actor.gravity;
19 actor.gravity = (actor.trigger_gravity_check)
20 ? actor.trigger_gravity_check.enemy.gravity
22 actor.buff_flight_oldgravity = 0;
31 PAR(_(
"While you have the %s buff, you can crouch while mid-air to switch your gravity, allowing flight."),
COLORED_NAME(
this));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
float buff_flight_oldgravity
@ STATUSEFFECT_FLAG_ACTIVE
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...