16 if (!ITEM_HANDLE(Pickup, it.itemdef, it, actor))
18 int ch = (it.itemdef.instanceOfPowerup && it.itemdef.m_itemid != IT_RESOURCE) ? CH_TRIGGER_SINGLE : CH_TRIGGER;
19 _sound(actor, ch, it.item_pickupsound, VOL_BASE, ATTEN_NORM);
23 if (!GiveBuff(actor, it.buffdef, OP_PLUS, it.buffs_finished ? it.buffs_finished : it.buffdef.m_time(it.buffdef)))
25 sound(actor, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
28 if (it.target !=
"" && it.target !=
"###item###")