83#define PHYS_PL_MAX(s) STAT(PL_MAX, s)
84#define PHYS_PL_MIN(s) STAT(PL_MIN, s)
85#define PHYS_PL_CROUCH_MAX(s) STAT(PL_CROUCH_MAX, s)
86#define PHYS_PL_CROUCH_MIN(s) STAT(PL_CROUCH_MIN, s)
88#define PHYS_PL_VIEWOFS(s) STAT(PL_VIEW_OFS, s)
89#define PHYS_PL_CROUCH_VIEWOFS(s) STAT(PL_CROUCH_VIEW_OFS, s)
91#define PHYS_VIEWHEIGHT(s) STAT(VIEWHEIGHT, s)
92#define PHYS_HEALTH(s) STAT(HEALTH, s)
94#define PHYS_ACCELERATE(s) STAT(MOVEVARS_ACCELERATE, s)
95#define PHYS_AIRACCELERATE(s) STAT(MOVEVARS_AIRACCELERATE, s)
96#define PHYS_SLICKACCELERATE(s) STAT(MOVEVARS_SLICKACCELERATE, s)
97#define PHYS_AIRACCEL_QW(s) STAT(MOVEVARS_AIRACCEL_QW, s)
98#define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
99#define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s) STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
100#define PHYS_AIRCONTROL(s) STAT(MOVEVARS_AIRCONTROL, s)
101#define PHYS_AIRCONTROL_FLAGS(s) STAT(MOVEVARS_AIRCONTROL_FLAGS, s)
102#define PHYS_AIRCONTROL_PENALTY(s) STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
103#define PHYS_AIRCONTROL_POWER(s) STAT(MOVEVARS_AIRCONTROL_POWER, s)
104#define PHYS_AIRSPEEDLIMIT_NONQW(s) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
105#define PHYS_AIRSTOPACCELERATE(s) STAT(MOVEVARS_AIRSTOPACCELERATE, s)
106#define PHYS_AIRSTOPACCELERATE_FULL(s) STAT(MOVEVARS_AIRSTOPACCELERATE_FULL, s)
107#define PHYS_AIRSTRAFEACCELERATE(s) STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
108#define PHYS_AIRSTRAFEACCEL_QW(s) STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
110#define PHYS_AMMO_FUEL(s) STAT(FUEL, s)
112#define PHYS_DODGING_FROZEN(s) STAT(DODGING_FROZEN, s)
114#define PHYS_FRICTION(s) STAT(MOVEVARS_FRICTION, s)
115#define PHYS_FRICTION_ONLAND(s) STAT(MOVEVARS_FRICTION_ONLAND, s)
116#define PHYS_FRICTION_SLICK(s) STAT(MOVEVARS_FRICTION_SLICK, s)
118#define PHYS_FROZEN(s) (STAT(FROZEN, s) || StatusEffects_active(STATUSEFFECT_Frozen, s))
120#define PHYS_HIGHSPEED(s) STAT(MOVEVARS_HIGHSPEED, s)
122#define PHYS_JETPACK_ACCEL_SIDE(s) STAT(JETPACK_ACCEL_SIDE, s)
123#define PHYS_JETPACK_ACCEL_UP(s) STAT(JETPACK_ACCEL_UP, s)
124#define PHYS_JETPACK_ANTIGRAVITY(s) STAT(JETPACK_ANTIGRAVITY, s)
125#define PHYS_JETPACK_FUEL(s) STAT(JETPACK_FUEL, s)
126#define PHYS_JETPACK_MAXSPEED_SIDE(s) STAT(JETPACK_MAXSPEED_SIDE, s)
127#define PHYS_JETPACK_MAXSPEED_UP(s) STAT(JETPACK_MAXSPEED_UP, s)
128#define PHYS_JETPACK_REVERSE_THRUST(s) STAT(JETPACK_REVERSE_THRUST, s)
130#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
131#define PHYS_JUMPSPEEDCAP_MIN(s) STAT(MOVEVARS_JUMPSPEEDCAP_MIN, s)
132#define PHYS_JUMPSPEEDCAP_MAX(s) STAT(MOVEVARS_JUMPSPEEDCAP_MAX, s)
133#define PHYS_JUMPVELOCITY(s) STAT(MOVEVARS_JUMPVELOCITY, s)
134#define PHYS_JUMPVELOCITY_CROUCH(s) STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
136#define PHYS_MAXAIRSPEED(s) STAT(MOVEVARS_MAXAIRSPEED, s)
137#define PHYS_MAXAIRSTRAFESPEED(s) STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
138#define PHYS_MAXSPEED(s) STAT(MOVEVARS_MAXSPEED, s)
140#define PHYS_STOPSPEED(s) STAT(MOVEVARS_STOPSPEED, s)
142#define PHYS_TRACK_CANJUMP(s) STAT(MOVEVARS_TRACK_CANJUMP, s)
144#define PHYS_WARSOWBUNNY_ACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
145#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
146#define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
147#define PHYS_WARSOWBUNNY_TOPSPEED(s) STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
148#define PHYS_WARSOWBUNNY_TURNACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
150#define PHYS_SLICK_APPLYGRAVITY(s) STAT(SLICK_APPLYGRAVITY)
152#define PHYS_INPUT_BUTTON_ATCK(s) PHYS_INPUT_BUTTON_BUTTON1(s)
153#define PHYS_INPUT_BUTTON_JUMP(s) PHYS_INPUT_BUTTON_BUTTON2(s)
154#define PHYS_INPUT_BUTTON_ATCK2(s) PHYS_INPUT_BUTTON_BUTTON3(s)
155#define PHYS_INPUT_BUTTON_ZOOM(s) PHYS_INPUT_BUTTON_BUTTON4(s)
156#define PHYS_INPUT_BUTTON_CROUCH(s) PHYS_INPUT_BUTTON_BUTTON5(s)
157#define PHYS_INPUT_BUTTON_HOOK(s) PHYS_INPUT_BUTTON_BUTTON6(s)
158#define PHYS_INPUT_BUTTON_INFO(s) PHYS_INPUT_BUTTON_BUTTON7(s)
159#define PHYS_INPUT_BUTTON_DRAG(s) PHYS_INPUT_BUTTON_BUTTON8(s)
160#define PHYS_INPUT_BUTTON_USE(s) PHYS_INPUT_BUTTON_BUTTON_USE(s)
161#define PHYS_INPUT_BUTTON_CHAT(s) PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
162#define PHYS_INPUT_BUTTON_PRYDON(s) PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
163#define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s) PHYS_INPUT_BUTTON_BUTTON9(s)
164#define PHYS_INPUT_BUTTON_JETPACK(s) PHYS_INPUT_BUTTON_BUTTON10(s)
165#define PHYS_INPUT_BUTTON_DODGE(s) PHYS_INPUT_BUTTON_BUTTON11(s)
166#define PHYS_INPUT_BUTTON_MINIGAME(s) PHYS_INPUT_BUTTON_BUTTON12(s)
174 localcmd(
"alias +jetpack +button10\n");
175 localcmd(
"alias -jetpack -button10\n");
177 localcmd(
"alias +dodge +button11\n");
178 localcmd(
"alias -dodge -button11\n");
184#define PHYS_INPUT_BUTTON_BACKWARD(s) (PHYS_INPUT_MOVEVALUES(s).x < 0)
185#define PHYS_INPUT_BUTTON_FORWARD(s) (PHYS_INPUT_MOVEVALUES(s).x > 0)
186#define PHYS_INPUT_BUTTON_LEFT(s) (PHYS_INPUT_MOVEVALUES(s).y < 0)
187#define PHYS_INPUT_BUTTON_RIGHT(s) (PHYS_INPUT_MOVEVALUES(s).y > 0)
191#define PHYS_INPUT_BUTTON_MASK(s) ( \
192 (BIT(0) * PHYS_INPUT_BUTTON_ATCK(s)) \
193 | (BIT(1) * PHYS_INPUT_BUTTON_JUMP(s)) \
194 | (BIT(2) * PHYS_INPUT_BUTTON_ATCK2(s)) \
195 | (BIT(3) * PHYS_INPUT_BUTTON_ZOOM(s)) \
196 | (BIT(4) * PHYS_INPUT_BUTTON_CROUCH(s)) \
197 | (BIT(5) * PHYS_INPUT_BUTTON_HOOK(s)) \
198 | (BIT(6) * PHYS_INPUT_BUTTON_USE(s)) \
199 | (BIT(7) * PHYS_INPUT_BUTTON_BACKWARD(s)) \
200 | (BIT(8) * PHYS_INPUT_BUTTON_FORWARD(s)) \
201 | (BIT(9) * PHYS_INPUT_BUTTON_LEFT(s)) \
202 | (BIT(10) * PHYS_INPUT_BUTTON_RIGHT(s)) \
205#define IS_JUMP_HELD(s) (!((s).flags & FL_JUMPRELEASED))
206#define SET_JUMP_HELD(s) ((s).flags &= ~FL_JUMPRELEASED)
207#define UNSET_JUMP_HELD(s) ((s).flags |= FL_JUMPRELEASED)
209#define WAS_ONGROUND(s) boolean((s).lastflags & FL_ONGROUND)
210#define WAS_ONSLICK(s) boolean((s).lastflags & FL_ONSLICK)
212#define IS_DUCKED(s) (boolean((s).flags & FL_DUCKED))
213#define SET_DUCKED(s) ((s).flags |= FL_DUCKED)
214#define UNSET_DUCKED(s) ((s).flags &= ~FL_DUCKED)
216#define ITEMS_STAT(s) ((s).items)
222 #define PHYS_FIXANGLE(s) ('0 0 0')
241 #define IS_CLIENT(s) (((s).isplayermodel & ISPLAYER_CLIENT) || (s) == csqcplayer)
242 #define IS_PLAYER(s) ((s).isplayermodel & ISPLAYER_PLAYER)
243 #define IS_NOT_A_CLIENT(s) (!(s).isplayermodel && (s) != csqcplayer)
244 #define IS_DEAD(s) (((s).classname == "ENT_CLIENT_MODEL") ? (s).csqcmodel_isdead : (GetResource((s), RES_HEALTH) <= 0))
249 #define PHYS_INPUT_ANGLES(s) input_angles
251 #define PHYS_WORLD_ANGLES(s) input_angles
253 #define PHYS_INPUT_TIMELENGTH input_timelength
254 #define PHYS_INPUT_FRAMETIME serverdeltatime
256 #define PHYS_INPUT_MOVEVALUES(s) input_movevalues
257 #define PHYS_CS(s) (s)
259 #define PHYS_INPUT_BUTTON_BUTTON1(s) boolean(input_buttons & BIT(0))
260 #define PHYS_INPUT_BUTTON_BUTTON2(s) boolean(input_buttons & BIT(1))
261 #define PHYS_INPUT_BUTTON_BUTTON3(s) boolean(input_buttons & BIT(2))
262 #define PHYS_INPUT_BUTTON_BUTTON4(s) boolean(input_buttons & BIT(3))
263 #define PHYS_INPUT_BUTTON_BUTTON5(s) boolean(input_buttons & BIT(4))
264 #define PHYS_INPUT_BUTTON_BUTTON6(s) boolean(input_buttons & BIT(5))
265 #define PHYS_INPUT_BUTTON_BUTTON7(s) boolean(input_buttons & BIT(6))
266 #define PHYS_INPUT_BUTTON_BUTTON8(s) boolean(input_buttons & BIT(7))
267 #define PHYS_INPUT_BUTTON_BUTTON_USE(s) boolean(input_buttons & BIT(8))
268 #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s) boolean(input_buttons & BIT(9))
269 #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s) boolean(input_buttons & BIT(10))
270 #define PHYS_INPUT_BUTTON_BUTTON9(s) boolean(input_buttons & BIT(11))
271 #define PHYS_INPUT_BUTTON_BUTTON10(s) boolean(input_buttons & BIT(12))
272 #define PHYS_INPUT_BUTTON_BUTTON11(s) boolean(input_buttons & BIT(13))
273 #define PHYS_INPUT_BUTTON_BUTTON12(s) boolean(input_buttons & BIT(14))
274 #define PHYS_INPUT_BUTTON_BUTTON13(s) boolean(input_buttons & BIT(15))
275 #define PHYS_INPUT_BUTTON_BUTTON14(s) boolean(input_buttons & BIT(16))
276 #define PHYS_INPUT_BUTTON_BUTTON15(s) boolean(input_buttons & BIT(17))
277 #define PHYS_INPUT_BUTTON_BUTTON16(s) boolean(input_buttons & BIT(18))
279 #define PHYS_INVEHICLE(s) (boolean(hud != HUD_NORMAL))
281 #define PHYS_CL_TRACK_CANJUMP(s) STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
285 #define PHYS_FIXANGLE(s) ((s).fixangle)
296 #define PHYS_INPUT_ANGLES(s) ((s).v_angle)
297 #define PHYS_WORLD_ANGLES(s) ((s).angles)
299 #define PHYS_INPUT_TIMELENGTH frametime
300 #define PHYS_INPUT_FRAMETIME sys_frametime
302 #define PHYS_INPUT_MOVEVALUES(s) CS(s).movement
303 #define PHYS_CS(s) CS(s)
305 #define PHYS_INPUT_BUTTON_BUTTON1(s) (CS(s).button0)
306 #define PHYS_INPUT_BUTTON_BUTTON2(s) (CS(s).button2)
307 #define PHYS_INPUT_BUTTON_BUTTON3(s) (CS(s).button3)
308 #define PHYS_INPUT_BUTTON_BUTTON4(s) (CS(s).button4)
309 #define PHYS_INPUT_BUTTON_BUTTON5(s) (CS(s).button5)
310 #define PHYS_INPUT_BUTTON_BUTTON6(s) (CS(s).button6)
311 #define PHYS_INPUT_BUTTON_BUTTON7(s) (CS(s).button7)
312 #define PHYS_INPUT_BUTTON_BUTTON8(s) (CS(s).button8)
313 #define PHYS_INPUT_BUTTON_BUTTON_USE(s) (CS(s).buttonuse)
314 #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s) (CS(s).buttonchat)
315 #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s) (CS(s).cursor_active)
316 #define PHYS_INPUT_BUTTON_BUTTON9(s) (CS(s).button9)
317 #define PHYS_INPUT_BUTTON_BUTTON10(s) (CS(s).button10)
318 #define PHYS_INPUT_BUTTON_BUTTON11(s) (CS(s).button11)
319 #define PHYS_INPUT_BUTTON_BUTTON12(s) (CS(s).button12)
320 #define PHYS_INPUT_BUTTON_BUTTON13(s) (CS(s).button13)
321 #define PHYS_INPUT_BUTTON_BUTTON14(s) (CS(s).button14)
322 #define PHYS_INPUT_BUTTON_BUTTON15(s) (CS(s).button15)
323 #define PHYS_INPUT_BUTTON_BUTTON16(s) (CS(s).button16)
325 #define PHYS_INVEHICLE(s) (boolean((s).vehicle != NULL))
327 #define PHYS_CL_TRACK_CANJUMP(s) (CS_CVAR(s).cvar_cl_movement_track_canjump)
331#define PHYS_FRICTION_REPLICA_DT 0.00390625
348 static bool waspaused;
350 if (ispaused == waspaused)
return;
351 waspaused = ispaused;
353 if (ispaused)
return;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Header file that describes the resource system.
bool Physics_Valid(string thecvar)
void Physics_UpdateStats(entity this)
vector autocvar_sv_player_crouch_viewoffset
float autocvar_sv_airstrafeaccel_qw
float autocvar_sv_warsowbunny_airforwardaccel
bool autocvar_g_footsteps
vector autocvar_sv_player_viewoffset
bool autocvar_g_jump_grunt
float autocvar_sv_jumpvelocity
vector autocvar_sv_player_crouch_mins
vector autocvar_sv_player_maxs
float autocvar_sv_warsowbunny_turnaccel
float autocvar_sv_friction
string autocvar_g_physics_clientselect_options
float autocvar_g_maxspeed
float autocvar_sv_jumpspeedcap_min
float autocvar_sv_airaccelerate
#define PHYS_INPUT_BUTTON_CHAT(s)
float autocvar_sv_accelerate
float autocvar_sv_maxspeed
float autocvar_sv_warsowbunny_accel
bool autocvar_sv_jumpspeedcap_max_disable_on_ramps
float autocvar_sv_airaccel_qw_stretchfactor
float autocvar_sv_airstopaccelerate
float autocvar_sv_aircontrol_penalty
float autocvar_sv_warsowbunny_topspeed
bool autocvar_g_physics_clientselect
float autocvar_sv_airspeedlimit_nonqw
vector autocvar_sv_player_crouch_maxs
float autocvar_sv_maxairstrafespeed
bool autocvar_sv_airstopaccelerate_full
int autocvar_sv_aircontrol_flags
float autocvar_sv_aircontrol_power
float AdjustAirAccelQW(float accelqw, float factor)
float autocvar_sv_slickaccelerate
float autocvar_sv_warsowbunny_backtosideratio
float autocvar_sv_airstrafeaccelerate
vector autocvar_sv_player_mins
float GeomLerp(float, float, float)
string autocvar_g_physics_clientselect_default
float autocvar_sv_track_canjump
float autocvar_sv_airaccel_qw
float autocvar_sv_maxairspeed
float autocvar_sv_jumpspeedcap_max
float autocvar_g_movement_highspeed
float autocvar_sv_airaccel_sideways_friction
float autocvar_sv_jumpvelocity_crouch
bool autocvar_g_movement_highspeed_q3_compat
float autocvar_sv_aircontrol
float autocvar_sv_stopspeed
#define NET_HANDLE(id, param)
#define WriteHeader(to, id)
#define REGISTER_NET_C2S(id)
#define REPLICATE_INIT(type, name)
void PM_UpdateButtons(entity this, entity store)
#define STATIC_INIT(func)
during worldspawn