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jumppads.qh File Reference
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Macros

#define PUSH_VELOCITY_ADD_XY   BIT(1)
#define PUSH_VELOCITY_ADD_Z   BIT(3)
#define PUSH_VELOCITY_BIDIRECTIONAL_XY   BIT(4)
#define PUSH_VELOCITY_BIDIRECTIONAL_Z   BIT(5)
#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS   BIT(6)
#define PUSH_VELOCITY_PLAYERDIR_XY   BIT(0)
#define PUSH_VELOCITY_PLAYERDIR_Z   BIT(2)
#define Q3_TARGET_PUSH_JUMPPAD   BIT(0)

Functions

 spawnfunc (info_notnull)
 spawnfunc (target_position)
 spawnfunc (target_push)
 spawnfunc (trigger_push)
 spawnfunc (trigger_push_velocity)
 STATIC_INIT (g_jumppads)
void SUB_UseTargets (entity this, entity actor, entity trigger)
vector trigger_push_calculatevelocity (vector org, entity tgt, float ht, entity pushed_entity)
void trigger_push_findtarget (entity this)
bool trigger_push_test (entity this, entity item)
bool trigger_push_testorigin (entity tracetest_ent, entity targ, entity jp, vector org)
bool trigger_push_testorigin_for_item (entity tracetest_ent, entity item, vector org)
void trigger_push_touch (entity this, entity toucher)
void trigger_push_use (entity this, entity actor, entity trigger)

Variables

vector dest
IntrusiveList g_jumppads
float height
bool istypefrag
float jumppadcount
entity jumppadsused [NUM_JUMPPADSUSED]
entity last_pushed
const int NUM_JUMPPADSUSED = 3
const int PUSH_ONCE = BIT(0)
const int PUSH_SILENT = BIT(1)
const int PUSH_STATIC = BIT(12)
float pushltime

Macro Definition Documentation

◆ PUSH_VELOCITY_ADD_XY

#define PUSH_VELOCITY_ADD_XY   BIT(1)

Definition at line 9 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_ADD_Z

#define PUSH_VELOCITY_ADD_Z   BIT(3)

Definition at line 11 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_BIDIRECTIONAL_XY

#define PUSH_VELOCITY_BIDIRECTIONAL_XY   BIT(4)

Definition at line 12 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_BIDIRECTIONAL_Z

#define PUSH_VELOCITY_BIDIRECTIONAL_Z   BIT(5)

Definition at line 13 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS

#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS   BIT(6)

Definition at line 14 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_PLAYERDIR_XY

#define PUSH_VELOCITY_PLAYERDIR_XY   BIT(0)

Definition at line 8 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_PLAYERDIR_Z

#define PUSH_VELOCITY_PLAYERDIR_Z   BIT(2)

Definition at line 10 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ Q3_TARGET_PUSH_JUMPPAD

#define Q3_TARGET_PUSH_JUMPPAD   BIT(0)

Definition at line 16 of file jumppads.qh.

Referenced by spawnfunc().

Function Documentation

◆ spawnfunc() [1/5]

spawnfunc ( info_notnull )

Definition at line 971 of file jumppads.qc.

972{
973 target_push_init(this);
974}
void target_push_init(entity this)
Definition jumppads.qc:928

References target_push_init().

◆ spawnfunc() [2/5]

spawnfunc ( target_position )

Definition at line 975 of file jumppads.qc.

976{
977 target_push_init(this);
978}

References target_push_init().

◆ spawnfunc() [3/5]

spawnfunc ( target_push )

Definition at line 935 of file jumppads.qc.

936{
937 target_push_init(this); // normal push target behaviour can be combined with a legacy pusher?
938 this.use = target_push_use;
939
940 if(this.target && this.target != "") // Q3 or old style Nexuiz pusher
941 {
942 for (entity trigger_ent = findchain(target, this.targetname); trigger_ent; trigger_ent = trigger_ent.chain)
943 {
944 // add the triggering entity to the g_jumppads list
945 // multiple jump pads can use the same target_push
946 if(!IL_CONTAINS(g_jumppads, trigger_ent))
947 {
948 IL_PUSH(g_jumppads, trigger_ent);
950 }
951 }
952 }
953 else // Q3 .angles and .speed pusher
954 {
955 if (!this.speed)
956 this.speed = 1000;
957 SetMovedir(this); // this clears .angles so it must be after target_push_init()
958 this.movedir *= this.speed;
959 }
960
961 if (!this.noise)
962 {
964 this.noise = "sound/misc/windfly.wav"; // Q3 mappers provide this, it's not in pak0
965 else
966 this.noise = "misc/jumppad.wav";
967 }
968 precache_sound (this.noise);
969}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int spawnflags
Definition ammo.qh:15
#define Q3COMPAT_COMMON
Definition stats.qh:370
const int INITPRIO_FINDTARGET
Definition constants.qh:89
#define use
float speed
Definition dynlight.qc:9
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
ERASEABLE bool IL_CONTAINS(IntrusiveList this, entity it)
void trigger_push_findtarget(entity this)
Definition jumppads.qc:787
void target_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:913
#define Q3_TARGET_PUSH_JUMPPAD
Definition jumppads.qh:16
IntrusiveList g_jumppads
Definition jumppads.qh:18
vector movedir
Definition viewloc.qh:18
string precache_sound(string sample)
void SetMovedir(entity this)
Definition subs.qc:539
string noise
Definition subs.qh:83
string targetname
Definition triggers.qh:56
string target
Definition triggers.qh:55
void InitializeEntity(entity e, void(entity this) func, int order)
Definition world.qc:2201

References entity(), g_jumppads, IL_CONTAINS(), IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), Q3_TARGET_PUSH_JUMPPAD, Q3COMPAT_COMMON, SetMovedir(), spawnflags, speed, target, target_push_init(), target_push_use(), targetname, trigger_push_findtarget(), and use.

◆ spawnfunc() [4/5]

spawnfunc ( trigger_push )

Definition at line 849 of file jumppads.qc.

850{
851 SetMovedir(this);
852
855 this.active = ACTIVE_ACTIVE;
856 this.use = trigger_push_use;
858
859 // normal push setup
860 if (!this.speed)
861 this.speed = 1000;
862 this.movedir *= this.speed * 10;
863
864 if (!this.noise)
865 this.noise = "misc/jumppad.wav";
866 precache_sound (this.noise);
867
868 trigger_push_link(this); // link it now
869
870 IL_PUSH(g_jumppads, this);
871
872 // this must be called to spawn the teleport waypoints for bots
874}
float effects
const float EF_NODEPTHTEST
int active
Definition defs.qh:34
const int ACTIVE_ACTIVE
Definition defs.qh:37
void trigger_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:6
void trigger_push_link(entity this)
Definition jumppads.qc:827
void trigger_push_touch(entity this, entity toucher)
Definition jumppads.qc:441
#define BITSET_ASSIGN(a, b)
Definition common.qh:122
#define settouch(e, f)
Definition self.qh:77
void WarpZoneLib_ExactTrigger_Init(entity this, bool unsetmodel)
Definition util_server.qc:8

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, g_jumppads, IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), SetMovedir(), settouch, speed, trigger_push_findtarget(), trigger_push_link(), trigger_push_touch(), trigger_push_use(), use, and WarpZoneLib_ExactTrigger_Init().

◆ spawnfunc() [5/5]

spawnfunc ( trigger_push_velocity )

Definition at line 883 of file jumppads.qc.

884{
887 this.active = ACTIVE_ACTIVE;
888 this.use = trigger_push_use;
890
891 // normal push setup
892 if (!this.noise)
893 this.noise = "misc/jumppad.wav";
894 precache_sound (this.noise);
895
896 trigger_push_velocity_link(this); // link it now
897}
void trigger_push_velocity_link(entity this)
Definition jumppads.qc:832
void trigger_push_velocity_touch(entity this, entity toucher)
Definition jumppads.qc:464

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, noise, precache_sound(), settouch, trigger_push_use(), trigger_push_velocity_link(), trigger_push_velocity_touch(), use, and WarpZoneLib_ExactTrigger_Init().

◆ STATIC_INIT()

STATIC_INIT ( g_jumppads )

Definition at line 19 of file jumppads.qh.

19{ g_jumppads = IL_NEW(); }
#define IL_NEW()

References g_jumppads, and IL_NEW.

◆ SUB_UseTargets()

◆ trigger_push_calculatevelocity()

vector trigger_push_calculatevelocity ( vector org,
entity tgt,
float ht,
entity pushed_entity )

Definition at line 32 of file jumppads.qc.

33{
34 float grav, sdist, zdist, vs, vz, jumpheight;
35 vector sdir, torg;
36
37 torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
38
39 grav = PHYS_GRAVITY(pushed_entity);
40 if(pushed_entity && pushed_entity.gravity)
41 grav *= pushed_entity.gravity;
42
43 // Q3 has frametime-dependent gravity, but its trigger_push velocity calculation doesn't account for that.
44 // This discrepancy can be simulated accurately which ensures that all entities will arrive
45 // where they would in Q3 with gravity 800 at 125fps, even if entity-specific gravity is applied.
46 // This can be hard-coded because we don't support the Q3 world.gravity field at this time.
47 // See physicsCPMA.cfg for maths and test results.
49 grav /= 750/800; // exact float, unlike 800/750
50
51 zdist = torg.z - org.z;
52 sdist = vlen(torg - org - zdist * '0 0 1');
53 sdir = normalize(torg - org - zdist * '0 0 1');
54
55 // how high do we need to push the player?
56 jumpheight = fabs(ht);
57 if(zdist > 0)
58 jumpheight += zdist;
59
60 /*
61 STOP.
62
63 You will not understand the following equations anyway...
64 But here is what I did to get them.
65
66 I used the functions
67
68 s(t) = t * vs
69 z(t) = t * vz - 1/2 grav t^2
70
71 and solved for:
72
73 s(ti) = sdist
74 z(ti) = zdist
75 max(z, ti) = jumpheight
76
77 From these three equations, you will find the three parameters vs, vz
78 and ti.
79 */
80
81 // push them so high...
82 vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
83
84 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
85 if(ht < 0)
86 if(zdist < 0)
87 vz = -vz;
88
89 vector solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
90 // ALWAYS solvable because jumpheight >= zdist
91 if(!solution.z)
92 // just in case it is not solvable due to roundoff errors,
93 // assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
94 solution_y = solution.x;
95 if(zdist == 0)
96 // solution_x is 0 in this case, so don't use it,
97 // but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
98 solution_x = solution.y;
99
100 float flighttime;
101 if(zdist < 0)
102 {
103 // down-jump
104 if(ht < 0)
105 {
106 // almost straight line type
107 // jump apex is before the jump
108 // we must take the larger one
109 flighttime = solution.y;
110 }
111 else
112 {
113 // regular jump
114 // jump apex is during the jump
115 // we must take the larger one too
116 flighttime = solution.y;
117 }
118 }
119 else
120 {
121 // up-jump
122 if(ht < 0)
123 {
124 // almost straight line type
125 // jump apex is after the jump
126 // we must take the smaller one
127 flighttime = solution.x;
128 }
129 else
130 {
131 // regular jump
132 // jump apex is during the jump
133 // we must take the larger one
134 flighttime = solution.y;
135 }
136 }
137 vs = sdist / flighttime;
138
139 // finally calculate the velocity
140 return sdir * vs + '0 0 1' * vz;
141}
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:312
float vlen(vector v)
float sqrt(float f)
vector normalize(vector v)
float fabs(float f)
#define PHYS_GRAVITY(s)
Definition movetypes.qh:54
vector
Definition self.qh:96
vector org
Definition self.qh:96

Referenced by jumppad_push(), trigger_push_get_push_time(), trigger_push_test(), and trigger_push_velocity_calculatevelocity().

◆ trigger_push_findtarget()

void trigger_push_findtarget ( entity this)

Definition at line 787 of file jumppads.qc.

788{
789 trigger_push_test(this, NULL);
790}
bool trigger_push_test(entity this, entity item)
Definition jumppads.qc:610
#define NULL
Definition post.qh:14

References entity(), NULL, and trigger_push_test().

Referenced by spawnfunc(), and spawnfunc().

◆ trigger_push_test()

bool trigger_push_test ( entity this,
entity item )

Definition at line 610 of file jumppads.qc.

611{
612#ifdef SVQC
614 entity pusher = get_pusher_from_trigger(this); // function might get called from a non-push trigger entity
615#elif defined(CSQC)
616 entity pusher = this; // client-side code never calls this on a non-push entity
617#endif
618
619 if (pusher.target)
620 {
621 int n = 0;
622#ifdef SVQC
623 vector vel = '0 0 0';
624#endif
625 for(entity t = NULL; (t = find(t, targetname, pusher.target)); )
626 {
627 ++n;
628#ifdef SVQC
629 if(t.move_movetype != MOVETYPE_NONE)
630 continue;
631
632 // bots can't tell teamed jumppads from normal ones
633 if (this.team)
634 continue;
635
636 entity e = spawn();
637 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
639 e.velocity = trigger_push_calculatevelocity(org, t, pusher.height, e);
640
641 vel = e.velocity;
642 vector best_target = '0 0 0';
643 vector best_org = '0 0 0';
644 vector best_vel = '0 0 0';
645 bool valid_best_target = false;
646 if (item)
647 {
649 {
650 delete(e);
651 return false;
652 }
653 }
654 else
655 {
656 // optimization: if horizontal velocity is 0 then target is not good since the trajectory
657 // will definitely go back to the jumppad (horizontal velocity of best_vel can't be 0 anyway)
658 if ((e.velocity.x != 0 || e.velocity.y != 0)
660 {
661 best_target = trace_endpos;
662 best_org = org;
663 best_vel = e.velocity;
664 valid_best_target = true;
665 }
666 }
667
668 vector new_org;
669 vector dist = t.origin - org;
670 if (dist.x || dist.y) // if not perfectly vertical
671 {
672 // test trajectory with different starting points, sometimes the trajectory
673 // starting from the jumppad origin can't reach the real destination
674 // and destination waypoint ends up near the jumppad itself
675 vector flatdir = normalize(dist - eZ * dist.z);
676 vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
677 new_org = org + ofs;
678
679 LABEL(new_test)
680 e.velocity = trigger_push_calculatevelocity(new_org, t, pusher.height, e);
681 if (item)
682 {
683 if (!trigger_push_testorigin_for_item(e, item, new_org))
684 {
685 delete(e);
686 return false;
687 }
688 }
689 else
690 {
691 vel = e.velocity;
692 if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
693 e.velocity = autocvar_sv_maxspeed * flatdir;
694 if (trigger_push_testorigin(e, t, pusher, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
695 {
696 best_target = trace_endpos;
697 best_org = new_org;
698 best_vel = vel;
699 valid_best_target = true;
700 }
701 }
702 if (ofs && new_org != org - ofs)
703 {
704 new_org = org - ofs;
705 goto new_test;
706 }
707 }
708
709 if (item)
710 {
711 delete(e);
712 return true;
713 }
714
715 if (valid_best_target)
716 {
717 if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
718 {
719 float velxy = vlen(vec2(best_vel));
720 float cost = vlen(vec2(t.origin - best_org)) / velxy;
721 if(velxy < autocvar_sv_maxspeed)
722 velxy = autocvar_sv_maxspeed;
723 cost += vlen(vec2(best_target - t.origin)) / velxy;
724 waypoint_spawnforteleporter(this, best_target, cost, e);
725 }
726 }
727 delete(e);
728#endif
729 }
730
731 if(item)
732 return false;
733
734 if(!n)
735 {
736 // no dest!
737#ifdef SVQC
738 objerror (this, "Jumppad with nonexistant target");
739#endif
740 return false;
741 }
742 else if(n == 1)
743 {
744 // exactly one dest - bots love that
745 if (!this.team)
746 pusher.enemy = find(NULL, targetname, pusher.target);
747 else // bots can't tell teamed jumppads from normal ones
748 pusher.enemy = NULL;
749 }
750 else
751 {
752 // have to use random selection every single time
753 pusher.enemy = NULL;
754 }
755
756 }
757#ifdef SVQC
758 else
759 {
760 if (!this.team)
761 {
762 entity e = spawn();
763 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
765 setorigin(e, org);
766 e.velocity = pusher.movedir;
767 tracetoss(e, e);
768 if (item)
769 {
770 bool r = (trace_ent == item);
771 delete(e);
772 return r;
773 }
776 delete(e);
777 }
778 else if (item)
779 return false;
780 }
781
783#endif
784 return true;
785}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
int team
Definition main.qh:188
float autocvar_sv_maxspeed
Definition player.qh:53
#define LABEL(id)
Definition compiler.qh:34
const vector PL_MIN_CONST
Definition constants.qh:53
const vector PL_MAX_CONST
Definition constants.qh:52
entity trace_ent
float DPCONTENTS_BOTCLIP
float DPCONTENTS_SOLID
float DPCONTENTS_BODY
float DPCONTENTS_PLAYERCLIP
vector trace_endpos
vector absmax
vector absmin
#define spawn
void defer(entity this, float fdelay, void(entity) func)
Execute func() after time + fdelay.
Definition defer.qh:26
vector trigger_push_get_start_point(entity this)
Definition jumppads.qc:563
bool trigger_push_testorigin(entity tracetest_ent, entity targ, entity jp, vector org)
Definition jumppads.qc:480
bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector org)
Definition jumppads.qc:516
entity get_pusher_from_trigger(entity this)
Definition jumppads.qc:537
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity)
Definition jumppads.qc:32
void trigger_push_updatelink(entity this)
Definition jumppads.qc:822
entity pusher
Definition laser.qc:57
entity find(entity start,.string field, string match)
float min(float f,...)
const int MOVETYPE_NONE
Definition movetypes.qh:133
#define objerror
Definition pre.qh:8
#define vlen2(v)
Definition vector.qh:4
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt().
Definition vector.qh:8
const vector eZ
Definition vector.qh:45
ERASEABLE float boxesoverlap(vector m1, vector m2, vector m3, vector m4)
Requires that m2>m1 in all coordinates, and that m4>m3.
Definition vector.qh:72
#define vec2(...)
Definition vector.qh:95

References absmax, absmin, autocvar_sv_maxspeed, boxesoverlap(), defer(), DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, entity(), eZ, fabs(), find(), get_pusher_from_trigger(), LABEL, min(), MOVETYPE_NONE, normalize(), NULL, objerror, org, PL_MAX_CONST, PL_MIN_CONST, pusher, spawn, sqrt(), targetname, team, trace_endpos, trace_ent, trigger_push_calculatevelocity(), trigger_push_get_start_point(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), trigger_push_updatelink(), vdist, vec2, vector, vlen(), vlen2, and waypoint_spawnforteleporter().

Referenced by trigger_push_findtarget().

◆ trigger_push_testorigin()

bool trigger_push_testorigin ( entity tracetest_ent,
entity targ,
entity jp,
vector org )

Definition at line 480 of file jumppads.qc.

481{
482 setorigin(tracetest_ent, org);
483 tracetoss(tracetest_ent, tracetest_ent);
485 return false;
486
487 if (!jp.height)
488 {
489 // since tracetoss starting from jumppad's origin often fails when target
490 // is very close to real destination, start it directly from target's
491 // origin instead
492 vector ofs = '0 0 0';
493 if (vdist(vec2(tracetest_ent.velocity), <, autocvar_sv_maxspeed))
494 ofs = stepheightvec;
495
496 tracetest_ent.velocity.z = 0;
497 setorigin(tracetest_ent, targ.origin + ofs);
498 tracetoss(tracetest_ent, tracetest_ent);
499 if (trace_startsolid && ofs.z)
500 {
501 setorigin(tracetest_ent, targ.origin + ofs * 0.5);
502 tracetoss(tracetest_ent, tracetest_ent);
503 if (trace_startsolid && ofs.z)
504 {
505 setorigin(tracetest_ent, targ.origin);
506 tracetoss(tracetest_ent, tracetest_ent);
508 return false;
509 }
510 }
511 }
512 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
513 return true;
514}
float trace_startsolid
vector stepheightvec
Definition navigation.qh:11

References autocvar_sv_maxspeed, entity(), eZ, org, stepheightvec, trace_endpos, trace_startsolid, vdist, vec2, and vector.

Referenced by trigger_push_test().

◆ trigger_push_testorigin_for_item()

bool trigger_push_testorigin_for_item ( entity tracetest_ent,
entity item,
vector org )

Definition at line 516 of file jumppads.qc.

517{
518 setorigin(tracetest_ent, org);
519 tracetoss(tracetest_ent, tracetest_ent);
520
522 return false;
523 if (trace_ent == item)
524 return true;
525
526 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
527
528 if (trace_ent == item)
529 return true;
530
531 return false;
532}

References entity(), eZ, org, trace_endpos, trace_ent, trace_startsolid, and vector.

Referenced by trigger_push_test().

◆ trigger_push_touch()

void trigger_push_touch ( entity this,
entity toucher )

Definition at line 441 of file jumppads.qc.

442{
443 if (this.active == ACTIVE_NOT)
444 return;
445
446 if(this.team)
447 if(((this.spawnflags & INVERT_TEAMS) == 0) == (DIFF_TEAM(this, toucher)))
448 return;
449
451
452 noref bool success = jumppad_push(this, toucher, false);
453
454#ifdef SVQC
455 if (success && (this.spawnflags & PUSH_ONCE))
456 {
457 settouch(this, func_null);
458 setthink(this, SUB_Remove);
459 this.nextthink = time;
460 }
461#endif
462}
float time
float nextthink
void SUB_Remove(entity this)
Remove entity.
Definition defer.qh:12
const int ACTIVE_NOT
Definition defs.qh:36
const int INVERT_TEAMS
Definition defs.qh:10
bool jumppad_push(entity this, entity targ, bool is_velocity_pad)
Definition jumppads.qc:267
const int PUSH_ONCE
Definition jumppads.qh:4
#define EXACTTRIGGER_TOUCH(e, t)
Definition common.qh:133
var void func_null()
#define setthink(e, f)
entity entity toucher
Definition self.qh:76
#define DIFF_TEAM(a, b)
Definition teams.qh:242

References active, ACTIVE_NOT, DIFF_TEAM, entity(), EXACTTRIGGER_TOUCH, func_null(), INVERT_TEAMS, jumppad_push(), nextthink, PUSH_ONCE, setthink, settouch, spawnflags, SUB_Remove(), team, time, and toucher.

Referenced by spawnfunc().

◆ trigger_push_use()

void trigger_push_use ( entity this,
entity actor,
entity trigger )

Definition at line 6 of file jumppads.qc.

7{
8 if(teamplay)
9 {
10 this.team = actor.team;
12 }
13}
const int SF_TRIGGER_UPDATE
Definition defs.qh:23
int SendFlags
Definition net.qh:159
bool teamplay
Definition teams.qh:59

References entity(), SendFlags, SF_TRIGGER_UPDATE, team, and teamplay.

Referenced by spawnfunc(), and spawnfunc().

Variable Documentation

◆ dest

◆ g_jumppads

◆ height

float height

Definition at line 23 of file jumppads.qh.

◆ istypefrag

bool istypefrag

Definition at line 22 of file jumppads.qh.

Referenced by PlayerDamage(), and PutObserverInServer().

◆ jumppadcount

◆ jumppadsused

entity jumppadsused[NUM_JUMPPADSUSED]

Definition at line 29 of file jumppads.qh.

◆ last_pushed

entity last_pushed

Definition at line 25 of file jumppads.qh.

Referenced by SV_PlayerPhysics().

◆ NUM_JUMPPADSUSED

const int NUM_JUMPPADSUSED = 3

Definition at line 27 of file jumppads.qh.

Referenced by jumppad_push().

◆ PUSH_ONCE

const int PUSH_ONCE = BIT(0)

Definition at line 4 of file jumppads.qh.

Referenced by trigger_push_touch().

◆ PUSH_SILENT

const int PUSH_SILENT = BIT(1)

Definition at line 5 of file jumppads.qh.

◆ PUSH_STATIC

const int PUSH_STATIC = BIT(12)

Definition at line 6 of file jumppads.qh.

Referenced by jumppad_push().

◆ pushltime