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jumppads.qh File Reference
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Macros

#define PUSH_VELOCITY_ADD_XY   BIT(1)
#define PUSH_VELOCITY_ADD_Z   BIT(3)
#define PUSH_VELOCITY_BIDIRECTIONAL_XY   BIT(4)
#define PUSH_VELOCITY_BIDIRECTIONAL_Z   BIT(5)
#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS   BIT(6)
#define PUSH_VELOCITY_PLAYERDIR_XY   BIT(0)
#define PUSH_VELOCITY_PLAYERDIR_Z   BIT(2)
#define Q3_TARGET_PUSH_JUMPPAD   BIT(0)

Functions

 spawnfunc (info_notnull)
 spawnfunc (target_position)
 spawnfunc (target_push)
 spawnfunc (trigger_push)
 spawnfunc (trigger_push_velocity)
 STATIC_INIT (g_jumppads)
void SUB_UseTargets (entity this, entity actor, entity trigger)
vector trigger_push_calculatevelocity (vector org, entity tgt, float ht, entity pushed_entity)
void trigger_push_findtarget (entity this)
bool trigger_push_test (entity this, entity item)
bool trigger_push_testorigin (entity tracetest_ent, entity targ, entity jp, vector org)
bool trigger_push_testorigin_for_item (entity tracetest_ent, entity item, vector org)
void trigger_push_touch (entity this, entity toucher)
void trigger_push_use (entity this, entity actor, entity trigger)

Variables

vector dest
IntrusiveList g_jumppads
float height
bool istypefrag
float jumppadcount
entity jumppadsused [NUM_JUMPPADSUSED]
entity last_pushed
const int NUM_JUMPPADSUSED = 3
const int PUSH_ONCE = BIT(0)
const int PUSH_SILENT = BIT(1)
const int PUSH_STATIC = BIT(12)
float pushltime

Macro Definition Documentation

◆ PUSH_VELOCITY_ADD_XY

#define PUSH_VELOCITY_ADD_XY   BIT(1)

Definition at line 9 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_ADD_Z

#define PUSH_VELOCITY_ADD_Z   BIT(3)

Definition at line 11 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_BIDIRECTIONAL_XY

#define PUSH_VELOCITY_BIDIRECTIONAL_XY   BIT(4)

Definition at line 12 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_BIDIRECTIONAL_Z

#define PUSH_VELOCITY_BIDIRECTIONAL_Z   BIT(5)

Definition at line 13 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS

#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS   BIT(6)

Definition at line 14 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_PLAYERDIR_XY

#define PUSH_VELOCITY_PLAYERDIR_XY   BIT(0)

Definition at line 8 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ PUSH_VELOCITY_PLAYERDIR_Z

#define PUSH_VELOCITY_PLAYERDIR_Z   BIT(2)

Definition at line 10 of file jumppads.qh.

Referenced by trigger_push_velocity_calculatevelocity().

◆ Q3_TARGET_PUSH_JUMPPAD

#define Q3_TARGET_PUSH_JUMPPAD   BIT(0)

Definition at line 16 of file jumppads.qh.

Referenced by spawnfunc().

Function Documentation

◆ spawnfunc() [1/5]

spawnfunc ( info_notnull )

Definition at line 937 of file jumppads.qc.

938{
939 target_push_init(this);
940}
void target_push_init(entity this)
Definition jumppads.qc:894

References target_push_init().

◆ spawnfunc() [2/5]

spawnfunc ( target_position )

Definition at line 941 of file jumppads.qc.

942{
943 target_push_init(this);
944}

References target_push_init().

◆ spawnfunc() [3/5]

spawnfunc ( target_push )

Definition at line 901 of file jumppads.qc.

902{
903 target_push_init(this); // normal push target behaviour can be combined with a legacy pusher?
904 this.use = target_push_use;
905
906 if(this.target && this.target != "") // Q3 or old style Nexuiz pusher
907 {
908 entity trigger_ent = findchain(target, this.targetname);
909 if (trigger_ent)
910 {
911 // apply size of its trigger entity so that it can be tested like a conventional
912 // trigger_push jumppad and spawn an usable box waypoyint
913 this.absmin = trigger_ent.absmin;
914 this.absmax = trigger_ent.absmax;
915 }
916 IL_PUSH(g_jumppads, this);
918 }
919 else // Q3 .angles and .speed pusher
920 {
921 if (!this.speed)
922 this.speed = 1000;
923 SetMovedir(this); // this clears .angles so it must be after target_push_init()
924 this.movedir *= this.speed;
925 }
926
927 if (!this.noise)
928 {
930 this.noise = "sound/misc/windfly.wav"; // Q3 mappers provide this, it's not in pak0
931 else
932 this.noise = "misc/jumppad.wav";
933 }
934 precache_sound (this.noise);
935}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int spawnflags
Definition ammo.qh:15
#define Q3COMPAT_COMMON
Definition stats.qh:368
const int INITPRIO_FINDTARGET
Definition constants.qh:96
vector absmax
vector absmin
#define use
float speed
Definition dynlight.qc:9
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
void trigger_push_findtarget(entity this)
Definition jumppads.qc:753
void target_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:879
#define Q3_TARGET_PUSH_JUMPPAD
Definition jumppads.qh:16
IntrusiveList g_jumppads
Definition jumppads.qh:18
vector movedir
Definition viewloc.qh:18
string precache_sound(string sample)
void SetMovedir(entity this)
Definition subs.qc:540
string noise
Definition subs.qh:83
string targetname
Definition triggers.qh:56
string target
Definition triggers.qh:55
void InitializeEntity(entity e, void(entity this) func, int order)
Definition world.qc:2209

References absmax, absmin, entity(), g_jumppads, IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), Q3_TARGET_PUSH_JUMPPAD, Q3COMPAT_COMMON, SetMovedir(), spawnflags, speed, target, target_push_init(), target_push_use(), targetname, trigger_push_findtarget(), and use.

◆ spawnfunc() [4/5]

spawnfunc ( trigger_push )

Definition at line 815 of file jumppads.qc.

816{
817 SetMovedir(this);
818
821 this.active = ACTIVE_ACTIVE;
822 this.use = trigger_push_use;
824
825 // normal push setup
826 if (!this.speed)
827 this.speed = 1000;
828 this.movedir = this.movedir * this.speed * 10;
829
830 if (!this.noise)
831 this.noise = "misc/jumppad.wav";
832 precache_sound (this.noise);
833
834 trigger_push_link(this); // link it now
835
836 IL_PUSH(g_jumppads, this);
837
838 // this must be called to spawn the teleport waypoints for bots
840}
float effects
const float EF_NODEPTHTEST
int active
Definition defs.qh:34
const int ACTIVE_ACTIVE
Definition defs.qh:37
void trigger_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:6
void trigger_push_link(entity this)
Definition jumppads.qc:793
void trigger_push_touch(entity this, entity toucher)
Definition jumppads.qc:438
#define BITSET_ASSIGN(a, b)
Definition common.qh:104
#define settouch(e, f)
Definition self.qh:73
void WarpZoneLib_ExactTrigger_Init(entity this, bool unsetmodel)

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, g_jumppads, IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), SetMovedir(), settouch, speed, trigger_push_findtarget(), trigger_push_link(), trigger_push_touch(), trigger_push_use(), use, and WarpZoneLib_ExactTrigger_Init().

◆ spawnfunc() [5/5]

spawnfunc ( trigger_push_velocity )

Definition at line 849 of file jumppads.qc.

850{
853 this.active = ACTIVE_ACTIVE;
854 this.use = trigger_push_use;
856
857 // normal push setup
858 if (!this.noise)
859 this.noise = "misc/jumppad.wav";
860 precache_sound (this.noise);
861
862 trigger_push_velocity_link(this); // link it now
863}
void trigger_push_velocity_link(entity this)
Definition jumppads.qc:798
void trigger_push_velocity_touch(entity this, entity toucher)
Definition jumppads.qc:461

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, noise, precache_sound(), settouch, trigger_push_use(), trigger_push_velocity_link(), trigger_push_velocity_touch(), use, and WarpZoneLib_ExactTrigger_Init().

◆ STATIC_INIT()

STATIC_INIT ( g_jumppads )

Definition at line 19 of file jumppads.qh.

19{ g_jumppads = IL_NEW(); }
#define IL_NEW()

References g_jumppads, and IL_NEW.

◆ SUB_UseTargets()

◆ trigger_push_calculatevelocity()

vector trigger_push_calculatevelocity ( vector org,
entity tgt,
float ht,
entity pushed_entity )

Definition at line 32 of file jumppads.qc.

33{
34 float grav, sdist, zdist, vs, vz, jumpheight;
35 vector sdir, torg;
36
37 torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
38
39 grav = PHYS_GRAVITY(NULL);
40 if(pushed_entity && pushed_entity.gravity)
41 grav *= pushed_entity.gravity;
42
43 // Q3 has frametime-dependent gravity, but its trigger_push velocity calculation doesn't account for that.
44 // This discrepancy can be simulated accurately which ensures that all entities will arrive
45 // where they would in Q3 with gravity 800 at 125fps, even if entity-specific gravity is applied.
46 // This can be hard-coded because we don't support the Q3 world.gravity field at this time.
47 // See physicsCPMA.cfg for maths and test results.
49 grav /= 750/800; // exact float, unlike 800/750
50
51 zdist = torg.z - org.z;
52 sdist = vlen(torg - org - zdist * '0 0 1');
53 sdir = normalize(torg - org - zdist * '0 0 1');
54
55 // how high do we need to push the player?
56 jumpheight = fabs(ht);
57 if(zdist > 0)
58 jumpheight = jumpheight + zdist;
59
60 /*
61 STOP.
62
63 You will not understand the following equations anyway...
64 But here is what I did to get them.
65
66 I used the functions
67
68 s(t) = t * vs
69 z(t) = t * vz - 1/2 grav t^2
70
71 and solved for:
72
73 s(ti) = sdist
74 z(ti) = zdist
75 max(z, ti) = jumpheight
76
77 From these three equations, you will find the three parameters vs, vz
78 and ti.
79 */
80
81 // push them so high...
82 vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
83
84 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
85 if(ht < 0)
86 if(zdist < 0)
87 vz = -vz;
88
89 vector solution;
90 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
91 // ALWAYS solvable because jumpheight >= zdist
92 if(!solution.z)
93 solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
94 if(zdist == 0)
95 solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
96
97 float flighttime;
98 if(zdist < 0)
99 {
100 // down-jump
101 if(ht < 0)
102 {
103 // almost straight line type
104 // jump apex is before the jump
105 // we must take the larger one
106 flighttime = solution.y;
107 }
108 else
109 {
110 // regular jump
111 // jump apex is during the jump
112 // we must take the larger one too
113 flighttime = solution.y;
114 }
115 }
116 else
117 {
118 // up-jump
119 if(ht < 0)
120 {
121 // almost straight line type
122 // jump apex is after the jump
123 // we must take the smaller one
124 flighttime = solution.x;
125 }
126 else
127 {
128 // regular jump
129 // jump apex is during the jump
130 // we must take the larger one
131 flighttime = solution.y;
132 }
133 }
134 vs = sdist / flighttime;
135
136 // finally calculate the velocity
137 return sdir * vs + '0 0 1' * vz;
138}
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:304
float vlen(vector v)
float sqrt(float f)
vector normalize(vector v)
float fabs(float f)
#define PHYS_GRAVITY(s)
Definition movetypes.qh:53
#define NULL
Definition post.qh:14
vector
Definition self.qh:92
vector org
Definition self.qh:92

Referenced by jumppad_push(), trigger_push_get_push_time(), trigger_push_test(), and trigger_push_velocity_calculatevelocity().

◆ trigger_push_findtarget()

void trigger_push_findtarget ( entity this)

Definition at line 753 of file jumppads.qc.

754{
755 trigger_push_test(this, NULL);
756}
bool trigger_push_test(entity this, entity item)
Definition jumppads.qc:579

References entity(), NULL, and trigger_push_test().

Referenced by spawnfunc(), and spawnfunc().

◆ trigger_push_test()

bool trigger_push_test ( entity this,
entity item )

Definition at line 579 of file jumppads.qc.

580{
581#ifdef SVQC
583#endif
584
585 if (this.target)
586 {
587 int n = 0;
588#ifdef SVQC
589 vector vel = '0 0 0';
590#endif
591 for(entity t = NULL; (t = find(t, targetname, this.target)); )
592 {
593 ++n;
594#ifdef SVQC
595 if(t.move_movetype != MOVETYPE_NONE)
596 continue;
597
598 // bots can't tell teamed jumppads from normal ones
599 if (this.team)
600 continue;
601
602 entity e = spawn();
603 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
605 e.velocity = trigger_push_calculatevelocity(org, t, this.height, e);
606
607 vel = e.velocity;
608 vector best_target = '0 0 0';
609 vector best_org = '0 0 0';
610 vector best_vel = '0 0 0';
611 bool valid_best_target = false;
612 if (item)
613 {
615 {
616 delete(e);
617 return false;
618 }
619 }
620 else
621 {
622 // optimization: if horizontal velocity is 0 then target is not good since the trajectory
623 // will definitely go back to the jumppad (horizontal velocity of best_vel can't be 0 anyway)
624 if ((e.velocity.x != 0 || e.velocity.y != 0)
625 && trigger_push_testorigin(e, t, this, org))
626 {
627 best_target = trace_endpos;
628 best_org = org;
629 best_vel = e.velocity;
630 valid_best_target = true;
631 }
632 }
633
634 vector new_org;
635 vector dist = t.origin - org;
636 if (dist.x || dist.y) // if not perfectly vertical
637 {
638 // test trajectory with different starting points, sometimes the trajectory
639 // starting from the jumppad origin can't reach the real destination
640 // and destination waypoint ends up near the jumppad itself
641 vector flatdir = normalize(dist - eZ * dist.z);
642 vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
643 new_org = org + ofs;
644
645 LABEL(new_test)
646 e.velocity = trigger_push_calculatevelocity(new_org, t, this.height, e);
647 if (item)
648 {
649 if (!trigger_push_testorigin_for_item(e, item, new_org))
650 {
651 delete(e);
652 return false;
653 }
654 }
655 else
656 {
657 vel = e.velocity;
658 if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
659 e.velocity = autocvar_sv_maxspeed * flatdir;
660 if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
661 {
662 best_target = trace_endpos;
663 best_org = new_org;
664 best_vel = vel;
665 valid_best_target = true;
666 }
667 }
668 if (ofs && new_org != org - ofs)
669 {
670 new_org = org - ofs;
671 goto new_test;
672 }
673 }
674
675 if (item)
676 {
677 delete(e);
678 return true;
679 }
680
681 if (valid_best_target)
682 {
683 if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
684 {
685 float velxy = vlen(vec2(best_vel));
686 float cost = vlen(vec2(t.origin - best_org)) / velxy;
687 if(velxy < autocvar_sv_maxspeed)
688 velxy = autocvar_sv_maxspeed;
689 cost += vlen(vec2(best_target - t.origin)) / velxy;
690 waypoint_spawnforteleporter(this, best_target, cost, e);
691 }
692 }
693 delete(e);
694#endif
695 }
696
697 if(item)
698 return false;
699
700 if(!n)
701 {
702 // no dest!
703#ifdef SVQC
704 objerror (this, "Jumppad with nonexistant target");
705#endif
706 return false;
707 }
708 else if(n == 1)
709 {
710 // exactly one dest - bots love that
711 if (!this.team)
712 this.enemy = find(NULL, targetname, this.target);
713 else // bots can't tell teamed jumppads from normal ones
714 this.enemy = NULL;
715 }
716 else
717 {
718 // have to use random selection every single time
719 this.enemy = NULL;
720 }
721
722 }
723#ifdef SVQC
724 else
725 {
726 if (!this.team)
727 {
728 entity e = spawn();
729 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
731 setorigin(e, org);
732 e.velocity = this.movedir;
733 tracetoss(e, e);
734 if (item)
735 {
736 bool r = (trace_ent == item);
737 delete(e);
738 return r;
739 }
742 delete(e);
743 }
744 else if (item)
745 return false;
746 }
747
748 defer(this, 0.1, trigger_push_updatelink);
749#endif
750 return true;
751}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
float height
Definition bobbing.qc:3
int team
Definition main.qh:188
float autocvar_sv_maxspeed
Definition player.qh:53
#define LABEL(id)
Definition compiler.qh:34
const vector PL_MIN_CONST
Definition constants.qh:56
const vector PL_MAX_CONST
Definition constants.qh:55
entity trace_ent
float DPCONTENTS_BOTCLIP
float DPCONTENTS_SOLID
float DPCONTENTS_BODY
float DPCONTENTS_PLAYERCLIP
vector trace_endpos
#define spawn
void defer(entity this, float fdelay, void(entity) func)
Execute func() after time + fdelay.
Definition defer.qh:29
vector trigger_push_get_start_point(entity this)
Definition jumppads.qc:533
bool trigger_push_testorigin(entity tracetest_ent, entity targ, entity jp, vector org)
Definition jumppads.qc:477
bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector org)
Definition jumppads.qc:513
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity)
Definition jumppads.qc:32
void trigger_push_updatelink(entity this)
Definition jumppads.qc:788
entity find(entity start,.string field, string match)
float min(float f,...)
const int MOVETYPE_NONE
Definition movetypes.qh:129
#define objerror
Definition pre.qh:8
entity enemy
Definition sv_ctf.qh:153
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition vector.qh:8
const vector eZ
Definition vector.qh:46
ERASEABLE float boxesoverlap(vector m1, vector m2, vector m3, vector m4)
requires that m2>m1 in all coordinates, and that m4>m3
Definition vector.qh:73
#define vec2(...)
Definition vector.qh:90

References absmax, absmin, autocvar_sv_maxspeed, boxesoverlap(), defer(), DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, enemy, entity(), eZ, fabs(), find(), height, LABEL, min(), movedir, MOVETYPE_NONE, normalize(), NULL, objerror, org, PL_MAX_CONST, PL_MIN_CONST, spawn, target, targetname, team, trace_endpos, trace_ent, trigger_push_calculatevelocity(), trigger_push_get_start_point(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), trigger_push_updatelink(), vdist, vec2, vector, vlen(), and waypoint_spawnforteleporter().

Referenced by trigger_push_findtarget().

◆ trigger_push_testorigin()

bool trigger_push_testorigin ( entity tracetest_ent,
entity targ,
entity jp,
vector org )

Definition at line 477 of file jumppads.qc.

478{
479 setorigin(tracetest_ent, org);
480 tracetoss(tracetest_ent, tracetest_ent);
482 return false;
483
484 if (!jp.height)
485 {
486 // since tracetoss starting from jumppad's origin often fails when target
487 // is very close to real destination, start it directly from target's
488 // origin instead
489 vector ofs = '0 0 0';
490 if (vdist(vec2(tracetest_ent.velocity), <, autocvar_sv_maxspeed))
491 ofs = stepheightvec;
492
493 tracetest_ent.velocity.z = 0;
494 setorigin(tracetest_ent, targ.origin + ofs);
495 tracetoss(tracetest_ent, tracetest_ent);
496 if (trace_startsolid && ofs.z)
497 {
498 setorigin(tracetest_ent, targ.origin + ofs * 0.5);
499 tracetoss(tracetest_ent, tracetest_ent);
500 if (trace_startsolid && ofs.z)
501 {
502 setorigin(tracetest_ent, targ.origin);
503 tracetoss(tracetest_ent, tracetest_ent);
505 return false;
506 }
507 }
508 }
509 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
510 return true;
511}
float trace_startsolid
vector stepheightvec
Definition navigation.qh:11

References autocvar_sv_maxspeed, entity(), eZ, org, stepheightvec, trace_endpos, trace_startsolid, vdist, vec2, and vector.

Referenced by trigger_push_test().

◆ trigger_push_testorigin_for_item()

bool trigger_push_testorigin_for_item ( entity tracetest_ent,
entity item,
vector org )

Definition at line 513 of file jumppads.qc.

514{
515 setorigin(tracetest_ent, org);
516 tracetoss(tracetest_ent, tracetest_ent);
517
519 return false;
520 if (trace_ent == item)
521 return true;
522
523 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
524
525 if (trace_ent == item)
526 return true;
527
528 return false;
529}

References entity(), eZ, org, trace_endpos, trace_ent, trace_startsolid, and vector.

Referenced by trigger_push_test().

◆ trigger_push_touch()

void trigger_push_touch ( entity this,
entity toucher )

Definition at line 438 of file jumppads.qc.

439{
440 if (this.active == ACTIVE_NOT)
441 return;
442
443 if(this.team)
444 if(((this.spawnflags & INVERT_TEAMS) == 0) == (DIFF_TEAM(this, toucher)))
445 return;
446
448
449 noref bool success = jumppad_push(this, toucher, false);
450
451#ifdef SVQC
452 if (success && (this.spawnflags & PUSH_ONCE))
453 {
454 settouch(this, func_null);
455 setthink(this, SUB_Remove);
456 this.nextthink = time;
457 }
458#endif
459}
float time
float nextthink
void SUB_Remove(entity this)
Remove entity.
Definition defer.qh:13
const int ACTIVE_NOT
Definition defs.qh:36
const int INVERT_TEAMS
Definition defs.qh:10
bool jumppad_push(entity this, entity targ, bool is_velocity_pad)
Definition jumppads.qc:264
const int PUSH_ONCE
Definition jumppads.qh:4
#define EXACTTRIGGER_TOUCH(e, t)
Definition common.qh:115
var void func_null()
#define setthink(e, f)
entity entity toucher
Definition self.qh:72
#define DIFF_TEAM(a, b)
Definition teams.qh:242

References active, ACTIVE_NOT, DIFF_TEAM, entity(), EXACTTRIGGER_TOUCH, func_null(), INVERT_TEAMS, jumppad_push(), nextthink, PUSH_ONCE, setthink, settouch, spawnflags, SUB_Remove(), team, time, and toucher.

Referenced by spawnfunc().

◆ trigger_push_use()

void trigger_push_use ( entity this,
entity actor,
entity trigger )

Definition at line 6 of file jumppads.qc.

7{
8 if(teamplay)
9 {
10 this.team = actor.team;
12 }
13}
const int SF_TRIGGER_UPDATE
Definition defs.qh:23
int SendFlags
Definition net.qh:118
bool teamplay
Definition teams.qh:59

References entity(), SendFlags, SF_TRIGGER_UPDATE, team, and teamplay.

Referenced by spawnfunc(), and spawnfunc().

Variable Documentation

◆ dest

◆ g_jumppads

◆ height

float height

Definition at line 23 of file jumppads.qh.

◆ istypefrag

bool istypefrag

Definition at line 22 of file jumppads.qh.

Referenced by PlayerDamage(), and PutObserverInServer().

◆ jumppadcount

◆ jumppadsused

entity jumppadsused[NUM_JUMPPADSUSED]

Definition at line 29 of file jumppads.qh.

◆ last_pushed

entity last_pushed

Definition at line 25 of file jumppads.qh.

Referenced by SV_PlayerPhysics().

◆ NUM_JUMPPADSUSED

const int NUM_JUMPPADSUSED = 3

Definition at line 27 of file jumppads.qh.

Referenced by jumppad_push().

◆ PUSH_ONCE

const int PUSH_ONCE = BIT(0)

Definition at line 4 of file jumppads.qh.

Referenced by trigger_push_touch().

◆ PUSH_SILENT

const int PUSH_SILENT = BIT(1)

Definition at line 5 of file jumppads.qh.

◆ PUSH_STATIC

const int PUSH_STATIC = BIT(12)

Definition at line 6 of file jumppads.qh.

Referenced by jumppad_push().

◆ pushltime