9 if (it.tur_head.frame != 0)
10 it.tur_head.frame += 1;
12 if (it.tur_head.frame >= 7)
13 it.tur_head.frame = 0;
31 PAR(_(
"The %s fires homing missiles similar to those of the %s towards its targets."),
COLORED_NAME(
this),
COLORED_NAME(WEP_DEVASTATOR));
32 PAR(_(
"Although the missiles usually deal less damage than a %s rocket, the %s has two cannons so it can dish out quite the punch."),
COLORED_NAME(WEP_DEVASTATOR),
COLORED_NAME(
this));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
bool turret_initialize(entity this, Turret tur)
const int TFL_FIRECHECK_DISTANCES
const int TFL_TARGETSELECT_TEAMCHECK
const int TFL_FIRECHECK_AMMO_OWN
const int TFL_FIRECHECK_DEAD
const int TFL_TARGETSELECT_PLAYERS
const int TFL_TARGETSELECT_RANGELIMITS
const int TFL_AMMO_ROCKETS
const int TFL_FIRECHECK_REFIRE
const int TFL_TARGETSELECT_LOS
const int TFL_AMMO_RECHARGE
const int TFL_FIRECHECK_TEAMCHECK
const int TFL_FIRECHECK_AFF