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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "jump.qh"Go to the source code of this file.
Functions | |
| float | buff_Jump_ChangeDamage (float frag_damage, float frag_deathtype) |
| MUTATOR_HOOKFUNCTION (buffs, PlayerPhysics) | |
Definition at line 4 of file jump.qc.
References frag_damage.
Referenced by MUTATOR_HOOKFUNCTION().
| MUTATOR_HOOKFUNCTION | ( | buffs | , |
| PlayerPhysics | ) |
Definition at line 11 of file jump.qc.
References autocvar_g_buffs_jump_velocity, entity(), M_ARGV, STAT, and StatusEffects_active().