Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
stats.qh
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1#pragma once
2
3// TODO: rename to 'netvars'
4
5#include "registry.qh"
6#include "sort.qh"
7
8.int m_id;
9
10const int STATS_ENGINE_RESERVE = 32;
11// must be listed in ascending order
12#define MAGIC_STATS(_, x) \
13 _(x, MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, 220) \
14 _(x, MOVEVARS_AIRCONTROL_PENALTY, 221) \
15 _(x, MOVEVARS_AIRSPEEDLIMIT_NONQW, 222) \
16 _(x, MOVEVARS_AIRSTRAFEACCEL_QW, 223) \
17 _(x, MOVEVARS_AIRCONTROL_POWER, 224) \
18 _(x, MOVEFLAGS, 225) \
19 _(x, MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, 226) \
20 _(x, MOVEVARS_WARSOWBUNNY_ACCEL, 227) \
21 _(x, MOVEVARS_WARSOWBUNNY_TOPSPEED, 228) \
22 _(x, MOVEVARS_WARSOWBUNNY_TURNACCEL, 229) \
23 _(x, MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, 230) \
24 _(x, MOVEVARS_AIRSTOPACCELERATE, 231) \
25 _(x, MOVEVARS_AIRSTRAFEACCELERATE, 232) \
26 _(x, MOVEVARS_MAXAIRSTRAFESPEED, 233) \
27 _(x, MOVEVARS_AIRCONTROL, 234) \
28 _(x, FRAGLIMIT, 235) \
29 _(x, TIMELIMIT, 236) \
30 _(x, MOVEVARS_WALLFRICTION, 237) \
31 _(x, MOVEVARS_FRICTION, 238) \
32 _(x, MOVEVARS_WATERFRICTION, 239) \
33 _(x, MOVEVARS_TICRATE, 240) \
34 _(x, MOVEVARS_TIMESCALE, 241) \
35 _(x, MOVEVARS_GRAVITY, 242) \
36 _(x, MOVEVARS_STOPSPEED, 243) \
37 _(x, MOVEVARS_MAXSPEED, 244) \
38 _(x, MOVEVARS_SPECTATORMAXSPEED, 245) \
39 _(x, MOVEVARS_ACCELERATE, 246) \
40 _(x, MOVEVARS_AIRACCELERATE, 247) \
41 _(x, MOVEVARS_WATERACCELERATE, 248) \
42 _(x, MOVEVARS_ENTGRAVITY, 249) \
43 _(x, MOVEVARS_JUMPVELOCITY, 250) \
44 _(x, MOVEVARS_EDGEFRICTION, 251) \
45 _(x, MOVEVARS_MAXAIRSPEED, 252) \
46 _(x, MOVEVARS_STEPHEIGHT, 253) \
47 _(x, MOVEVARS_AIRACCEL_QW, 254) \
48 _(x, MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, 255) \
49 /**/
50
52
53#define MAGIC_STATS_FIX_MANUAL(it, var, id) \
54 if (it.registered_id == "STAT_" #var) \
55 { \
56 --g_magic_stats_hole; \
57 it.m_id = id; \
58 } \
59 else
60
61#define MAGIC_STATS_FIX_AUTO(it, var, id) \
62 if (it.m_id == id) \
63 { \
64 ++g_magic_stats_hole; \
65 ++it.m_id; \
66 }
67
68#define MAGIC_STATS_FIX(it) \
69 it.m_id += g_magic_stats_hole; \
70 MAGIC_STATS(MAGIC_STATS_FIX_MANUAL, it) \
71 { \
72 MAGIC_STATS(MAGIC_STATS_FIX_AUTO, it) \
73 }
74
75#define type_INT int
76#define type_BOOL bool
77#define type_FLOAT float
78#define type_VECTOR vector
79#define type_VECTORI vector
80
81#define _REGISTRY_RESERVE_INT(Stats, m_id, id)
82#define _REGISTRY_RESERVE_BOOL(Stats, m_id, id)
83#define _REGISTRY_RESERVE_FLOAT(Stats, m_id, id)
84#define _REGISTRY_RESERVE_VECTOR(Stats, m_id, id) \
85 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
86 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z);
87#define _REGISTRY_RESERVE_VECTORI(Stats, m_id, id) _REGISTRY_RESERVE_VECTOR(Stats, m_id, id)
88
89#define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
90#define EVAL_REGISTER_STAT(...) __VA_ARGS__
91#ifdef CSQC
93 void stats_get() {}
94 #define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__))
95 #define EVAL_STAT(...) __VA_ARGS__
96 #define STAT_1(id) (RVALUE, _STAT(id))
97 #define STAT_2(id, cl) STAT_1(id)
98
99 #define getstat_INT(id) getstati(id, 0, 24)
100 #define getstat_BOOL(id) boolean(getstati(id))
101 #define getstat_FLOAT(id) getstatf(id)
102 #define getstat_VECTOR(id) vec3(getstat_FLOAT(id + 0), getstat_FLOAT(id + 1), getstat_FLOAT(id + 2))
103 #define getstat_VECTORI(id) vec3(getstat_INT(id + 0), getstat_INT(id + 1), getstat_INT(id + 2))
104
105 #define _STAT(id) g_stat_##id
106 #define REGISTER_STAT_2(id, T) \
107 type_##T _STAT(id); \
108 /* T CAT(_STAT(id), _prev); */ \
109 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
110 { \
111 _REGISTRY_RESERVE_##T(Stats, m_id, id) \
112 } \
113 ACCUMULATE void stats_get() \
114 { \
115 type_##T it = getstat_##T(STAT_##id.m_id); \
116 /* if (it != CAT(_STAT(id), _prev)) \
117 CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
119 #define REGISTER_STAT_3(id, T, expr) REGISTER_STAT_2(id, T)
120#elifdef SVQC
124 void stats_add() {}
125 #define STAT(...) EVAL_STAT(OVERLOAD_(STAT, __VA_ARGS__))
126 #define EVAL_STAT(...) __VA_ARGS__
127 #define STAT_1(id) (RVALUE, STAT_2(id, STATS))
128 #define STAT_2(id, cl) (cl)._STAT(id)
130 #define addstat_INT(id, fld) addstat(id, AS_INT, fld)
131 #define addstat_BOOL(id, fld) addstat(id, AS_INT, fld)
132 #define addstat_FLOAT(id, fld) addstat(id, AS_FLOAT, fld)
133 #define addstat_VECTOR(id, fld) MACRO_BEGIN \
134 addstat_FLOAT(id + 0, fld##_x); \
135 addstat_FLOAT(id + 1, fld##_y); \
136 addstat_FLOAT(id + 2, fld##_z); \
137 MACRO_END
138 #define addstat_VECTORI(id, fld) MACRO_BEGIN \
139 addstat_INT(id + 0, fld##_x); \
140 addstat_INT(id + 1, fld##_y); \
141 addstat_INT(id + 2, fld##_z); \
142 MACRO_END
143 const int AS_STRING = 1;
144 const int AS_INT = 2;
145 const int AS_FLOAT = 8;
148 STATIC_INIT(stats)
149 {
150 STATS = new_pure(stats);
151 // Prevent engine stats being sent
152 int r = STATS_ENGINE_RESERVE;
153 for (int i = 0, n = 256 - r; i < n; ++i)
154 {
155 #define X(_, name, id) if (i == id) continue;
156 MAGIC_STATS(X, );
157 #undef X
158 addstat(r + i, AS_INT, __stat_null);
159 }
160 }
161
162 #define _STAT(id) stat_##id
163 #define REGISTER_STAT_2(id, T) \
164 .type_##T _STAT(id); \
165 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
166 { \
167 _REGISTRY_RESERVE_##T(Stats, m_id, id) \
168 } \
169 ACCUMULATE void stats_add() \
170 { \
171 .type_##T fld = _STAT(id); \
172 addstat_##T(STAT_##id.m_id, fld); \
177 #define REGISTER_STAT_3(id, T, expr) \
178 REGISTER_STAT_2(id, T); \
179 ACCUMULATE void GlobalStats_update(entity this) \
180 { \
181 STAT(id, this) = (expr); \
182 } \
183 ACCUMULATE void GlobalStats_updateglobal() \
184 { \
185 entity this = STATS; \
186 STAT(id, this) = (expr); \
187 } \
188 STATIC_INIT(worldstat_##id) \
189 { \
190 entity this = STATS; \
191 STAT(id, this) = (expr); \
192 }
193#else
194 #define REGISTER_STAT_2(id, T)
195 #define REGISTER_STAT_3(id, T, expr)
196#endif
197
198REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)
200REGISTRY_SORT(Stats)
201REGISTRY_CHECK(Stats)
202
204STATIC_INIT(Stats_renumber)
205{
206 FOREACH(Stats, true,
207 {
208 it.m_id = STATS_ENGINE_RESERVE + i;
209 MAGIC_STATS_FIX(it);
210 });
211}
212#ifdef SVQC
214{
215 stats_add();
216}
217#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
int m_id
Definition effect.qh:19
#define X()
#define FOREACH(list, cond, body)
Definition iter.qh:19
void GlobalStats_update(entity this)
Definition stats.qh:173
const int STATS_ENGINE_RESERVE
Definition stats.qh:10
#define MAGIC_STATS(_, x)
Definition stats.qh:12
entity STATS
Internal use only.
Definition stats.qh:121
const int AS_FLOAT
Definition stats.qh:144
void stats_add()
Add all registered stats, access with STAT(ID, player) or .type stat = _STAT(ID); player....
Definition stats.qh:123
int g_magic_stats_hole
Definition stats.qh:51
void stats_get()
Get all stats and store them as globals, access with STAT(ID).
Definition stats.qh:93
#define MAGIC_STATS_FIX(it)
Definition stats.qh:68
int __stat_null
Definition stats.qh:146
const int AS_INT
Definition stats.qh:143
const int AS_STRING
Definition stats.qh:142
void GlobalStats_updateglobal()
Definition stats.qh:174
#define new_pure(class)
purely logical entities (not linked to the area grid)
Definition oo.qh:66
#define NULL
Definition post.qh:14
#define REGISTRY_SORT(...)
Definition registry.qh:163
#define REGISTER_REGISTRY(id)
Definition registry.qh:270
#define REGISTRY(id, max)
Declares a new registry.
Definition registry.qh:23
#define REGISTRY_CHECK(id)
Definition registry.qh:213
#define REGISTRY_DEFINE_GET(id, null)
Definition registry.qh:50
#define STATIC_INIT(func)
during worldspawn
Definition static.qh:33