20 float kaball_alpha =
blink(0.85, 0.15, 5);
30 vector kaball_pos, kaball_size;
32 if(mySize.x > mySize.y) {
33 kaball_pos = pos +
eX * 0.25 * mySize.x;
34 kaball_size =
vec2(0.5 * mySize.x, mySize.y);
36 kaball_pos = pos +
eY * 0.25 * mySize.y;
37 kaball_size =
vec2(mySize.x, 0.5 * mySize.y);
41 float f =
bound(0, kaball_statuschange_elapsedtime*2, 1);
void HUD_Mod_Keepaway(vector pos, vector mySize, bool should_draw)
float kaball_statuschange_time
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
#define drawpic_aspect_skin(pos, pic, sz, color, theAlpha, drawflag)
ERASEABLE float blink(float base, float range, float freq)
const float DRAWFLAG_NORMAL