Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
lms.qc
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1#include "lms.qh"
2
3#ifdef MENUQC
5
6METHOD(LastManStanding, describe, string(LastManStanding this))
7{
8 TC(LastManStanding, this);
10 PAR(_("%s is a free-for-all gametype where all players start with a certain number of lives, and are eliminated from the match once they lose all lives. "
11 "Players spawn in with all available weapons, maximum health and armor, and health and armor do not regenerate, similar to gametypes like %s. "
12 "Similarly, item pickups don't spawn on the map."), COLORED_NAME(this), COLORED_NAME(MAPINFO_TYPE_CA));
13 PAR(_("Hiding is sometimes a viable strategy since if you can't be found you can't lose lives, but often you become a vulnerable target once discovered."));
14 PAR(_("Players leading the game by at least 2 lives glow and periodically have waypoints over their heads visible to all players for a few seconds in order to prevent hiding too much. "
15 "Players who aren't in the lead steal a small percentage of health when they attack leaders, like in the %s mutator."), COLORED_NAME(MUTATOR_vampire));
16 return PAGE_TEXT;
17}
18#endif
#define COLORED_NAME(this)
Definition color.qh:195
#define TC(T, sym)
Definition _all.inc:82
#define METHOD(cname, name, prototype)
Definition oo.qh:269
#define PAGE_TEXT
Definition string.qh:643
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
Definition string.qh:649
#define PAGE_TEXT_INIT()
Definition string.qh:642