14 vector fontsize =
'0.2 0.2 0' * mySize.y;
15 int img_curr_group =
M_ARGV(2,
int);
20 M_ARGV(2,
int) = img_curr_group;
29 int leaders_count =
STAT(REDALIVE);
37 float aspect_ratio = 2;
39 columns =
ceil(2 / rows);
42 vector itemSize =
vec2(mySize.x / columns, mySize.y / rows);
44 bool visible_leaders =
STAT(OBJECTIVE_STATUS);
52 pos.y = myPos.y + itemSize.y;
54 pos.x = myPos.x + itemSize.x;
56 int lives_diff =
STAT(BLUEALIVE);
60 else if (lives_diff == 3)
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Mod_LMS(vector myPos, vector mySize)
void HUD_Mod_LMS_Draw(vector myPos, vector mySize)
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
#define drawpic_aspect_skin(pos, pic, sz, color, theAlpha, drawflag)
const float DRAWFLAG_NORMAL
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
PlayerScoreField ps_primary
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))