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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | HUD_Mod_LMS (vector myPos, vector mySize) |
| void | HUD_Mod_LMS_Draw (vector myPos, vector mySize) |
| MUTATOR_HOOKFUNCTION (cl_lms, DrawInfoMessages) | |
| REGISTER_MUTATOR (cl_lms, true) | |
Definition at line 66 of file cl_lms.qc.
References HUD_Mod_LMS_Draw(), mod_active, and vector.
Referenced by LastManStanding::void().
Definition at line 27 of file cl_lms.qc.
References ceil(), color, DRAWFLAG_NORMAL, drawpic_aspect_skin, drawstring_aspect(), eX, ftos(), HUD_GetRowCount(), mod_active, panel_fg_alpha, scale, STAT, strcat(), vec2, and vector.
Referenced by HUD_Mod_LMS().
| MUTATOR_HOOKFUNCTION | ( | cl_lms | , |
| DrawInfoMessages | ) |
Definition at line 7 of file cl_lms.qc.
References entity(), InfoMessage, ISGAMETYPE, M_ARGV, player_localnum, playerslots, ps_primary, vector, and warmup_stage.
| REGISTER_MUTATOR | ( | cl_lms | , |
| true | ) |