6MODEL(CTF_SHIELD,
"models/ctf/shield.md3");
7MODEL(CTF_CAPTURE,
"models/ctf/shockwavetransring.md3");
10MODEL(DOM_NEUTRAL,
"models/domination/dom_unclaimed.md3");
11MODEL(DOM_RED,
"models/domination/dom_red.md3");
12MODEL(DOM_BLUE,
"models/domination/dom_blue.md3");
13MODEL(DOM_YELLOW,
"models/domination/dom_yellow.md3");
14MODEL(DOM_PINK,
"models/domination/dom_pink.md3");
16MODEL(ICE,
"models/ice/ice.md3");
18MODEL(KH_KEY,
"models/keyhunt/key.md3");
19#ifdef KH_PLAYER_USE_CARRIEDMODEL
20MODEL(KH_KEY_CARRIED,
"models/keyhunt/key-carried.md3");
23MODEL(ONS_CP,
"models/onslaught/controlpoint_icon.md3");
24MODEL(ONS_CP_SHIELD,
"models/onslaught/controlpoint_shield.md3");
25MODEL(ONS_CP_PAD1,
"models/onslaught/controlpoint_pad.md3");
26MODEL(ONS_CP_PAD2,
"models/onslaught/controlpoint_pad2.md3");
27MODEL(ONS_CP1,
"models/onslaught/controlpoint_icon_dmg1.md3");
28MODEL(ONS_CP1_GIB,
"models/onslaught/controlpoint_icon_gib1.md3");
29MODEL(ONS_CP2,
"models/onslaught/controlpoint_icon_dmg2.md3");
30MODEL(ONS_CP2_GIB,
"models/onslaught/controlpoint_icon_gib2.md3");
31MODEL(ONS_CP3,
"models/onslaught/controlpoint_icon_dmg3.md3");
32MODEL(ONS_CP3_GIB,
"models/onslaught/controlpoint_icon_gib4.md3");
33MODEL(ONS_RAY,
"models/onslaught/ons_ray.md3");
34MODEL(ONS_GEN,
"models/onslaught/generator.md3");
35MODEL(ONS_GEN_SHIELD,
"models/onslaught/generator_shield.md3");
36MODEL(ONS_GEN_GIB1,
"models/onslaught/gen_gib1.md3");
37MODEL(ONS_GEN_GIB2,
"models/onslaught/gen_gib2.md3");
38MODEL(ONS_GEN_GIB3,
"models/onslaught/gen_gib3.md3");
39MODEL(ONS_GEN1,
"models/onslaught/generator_dmg1.md3");
40MODEL(ONS_GEN2,
"models/onslaught/generator_dmg2.md3");
41MODEL(ONS_GEN3,
"models/onslaught/generator_dmg3.md3");
42MODEL(ONS_GEN4,
"models/onslaught/generator_dmg4.md3");
43MODEL(ONS_GEN5,
"models/onslaught/generator_dmg5.md3");
44MODEL(ONS_GEN6,
"models/onslaught/generator_dmg6.md3");
45MODEL(ONS_GEN7,
"models/onslaught/generator_dmg7.md3");
46MODEL(ONS_GEN8,
"models/onslaught/generator_dmg8.md3");
47MODEL(ONS_GEN9,
"models/onslaught/generator_dmg9.md3");
48MODEL(ONS_GEN_DEAD,
"models/onslaught/generator_dead.md3");
111MODEL(NADE_TIMER,
"models/ok_nade_counter/ok_nade_counter.md3");
112MODEL(NADE_ORB,
"models/ctf/shield.md3");
114MODEL(GIB_CHUNK,
"models/gibs/chunk.mdl");
115MODEL(GIB_LEG1,
"models/gibs/leg1.md3");
116MODEL(GIB_LEG2,
"models/gibs/leg2.md3");
117MODEL(GIB_CHEST,
"models/gibs/chest.md3");
118MODEL(GIB_SMALLCHEST,
"models/gibs/smallchest.md3");
119MODEL(GIB_ARM,
"models/gibs/arm.md3");
120MODEL(GIB_BLOODYSKULL,
"models/gibs/bloodyskull.md3");
121MODEL(GIB_EYE,
"models/gibs/eye.md3");
123MODEL(GIB_ROBO,
"models/gibs/robo.md3");
124MODEL(GIB_ROBO_1,
"models/gibs/robo1.md3");
125MODEL(GIB_ROBO_2,
"models/gibs/robo2.md3");
126MODEL(GIB_ROBO_3,
"models/gibs/robo3.md3");
127MODEL(GIB_ROBO_4,
"models/gibs/robo4.md3");
128MODEL(GIB_ROBO_5,
"models/gibs/robo5.md3");
129MODEL(GIB_ROBO_6,
"models/gibs/robo6.md3");
130MODEL(GIB_ROBO_7,
"models/gibs/robo7.md3");
131MODEL(GIB_ROBO_8,
"models/gibs/robo8.md3");
137MODEL(CASING_SHELL,
"models/casing_shell.mdl");
138MODEL(CASING_BULLET,
"models/casing_bronze.iqm");
140MODEL(BUFF,
"models/relics/relic.md3");
142MODEL(TUR_GIB_BASE1,
"models/turrets/base-gib1.md3");
143MODEL(TUR_GIB_BASE2,
"models/turrets/base-gib2.md3");
144MODEL(TUR_GIB_BASE3,
"models/turrets/base-gib3.md3");
145MODEL(TUR_GIB_BASE4,
"models/turrets/base-gib4.md3");
146MODEL(TUR_GIB_HEAD1,
"models/turrets/head-gib1.md3");
147MODEL(TUR_GIB_HEAD2,
"models/turrets/head-gib2.md3");
148MODEL(TUR_GIB_HEAD3,
"models/turrets/head-gib3.md3");
149MODEL(TUR_GIB_HEAD4,
"models/turrets/head-gib4.md3");
150MODEL(TUR_BASE,
"models/turrets/base.md3");
152MODEL(TUR_EWHEEL_BASE,
"models/turrets/ewheel-base2.md3");
153MODEL(TUR_EWHEEL_HEAD,
"models/turrets/ewheel-gun1.md3");
155MODEL(TUR_FLAC_BASE,
"models/turrets/base.md3");
156MODEL(TUR_FLAC_HEAD,
"models/turrets/flac.md3");
158MODEL(TUR_FUSIONREACTOR_BASE,
"models/turrets/base.md3");
159MODEL(TUR_FUSIONREACTOR_HEAD,
"models/turrets/reactor.md3");
161MODEL(TUR_HELLION_BASE,
"models/turrets/base.md3");
162MODEL(TUR_HELLION_HEAD,
"models/turrets/hellion.md3");
164MODEL(TUR_HK_BASE,
"models/turrets/base.md3");
165MODEL(TUR_HK_HEAD,
"models/turrets/hk.md3");
167MODEL(TUR_MACHINEGUN_BASE,
"models/turrets/base.md3");
168MODEL(TUR_MACHINEGUN_HEAD,
"models/turrets/machinegun.md3");
170MODEL(TUR_MIRS_BASE,
"models/turrets/base.md3");
171MODEL(TUR_MIRS_HEAD,
"models/turrets/mlrs.md3");
173MODEL(TUR_PHASER_BASE,
"models/turrets/base.md3");
174MODEL(TUR_PHASER_BEAM,
"models/turrets/phaser_beam.md3");
175MODEL(TUR_PHASER_HEAD,
"models/turrets/phaser.md3");
177MODEL(TUR_PLASMA_BASE,
"models/turrets/base.md3");
178MODEL(TUR_PLASMA_HEAD,
"models/turrets/plasma.md3");
180MODEL(TUR_PLASMA_DUAL_BASE,
"models/turrets/base.md3");
181MODEL(TUR_PLASMA_DUAL_HEAD,
"models/turrets/plasmad.md3");
183MODEL(TUR_TESLA_BASE,
"models/turrets/tesla_base.md3");
184MODEL(TUR_TESLA_HEAD,
"models/turrets/tesla_head.md3");
186MODEL(TUR_WALKER_BASE,
"models/turrets/walker_body.md3");
187MODEL(TUR_WALKER_HEAD,
"models/turrets/walker_head_minigun.md3");
189MODEL(VEH_SHIELD,
"models/vhshield.md3");
191MODEL(VEH_BUMBLEBEE_BODY,
"models/vehicles/bumblebee_body.dpm");
192MODEL(VEH_BUMBLEBEE_CANNON_CENTER,
"models/vehicles/bumblebee_ray.dpm");
193MODEL(VEH_BUMBLEBEE_CANNON_LEFT,
"models/vehicles/bumblebee_plasma_left.dpm");
194MODEL(VEH_BUMBLEBEE_CANNON_RIGHT,
"models/vehicles/bumblebee_plasma_right.dpm");
195MODEL(VEH_BUMBLEBEE_SHIELD,
"models/vhshield.md3");
197MODEL(VEH_RACER_BODY,
"models/vehicles/wakizashi.dpm");
198MODEL(VEH_RACER_VIEW,
"models/vehicles/wakizashi_cockpit.dpm");
200MODEL(VEH_RAPTOR_BODY,
"models/vehicles/raptor.dpm");
201MODEL(VEH_RAPTOR_CB_FOLDED,
"models/vehicles/clusterbomb_folded.md3");
202MODEL(VEH_RAPTOR_CB_FRAGMENT,
"models/vehicles/clusterbomb_fragment.md3");
203MODEL(VEH_RAPTOR_FLARE,
"models/runematch/rune.mdl");
204MODEL(VEH_RAPTOR_GUN,
"models/vehicles/raptor_gun.dpm");
205MODEL(VEH_RAPTOR_PROP,
"models/vehicles/spinner.dpm");
206MODEL(VEH_RAPTOR_TAIL,
"models/vehicles/raptor_body.dpm");
207MODEL(VEH_RAPTOR_VIEW,
"models/vehicles/raptor_cockpit.dpm");
209MODEL(VEH_SPIDERBOT_BODY,
"models/vehicles/spiderbot.dpm");
210MODEL(VEH_SPIDERBOT_GUN,
"models/vehicles/spiderbot_barrels.dpm");
211MODEL(VEH_SPIDERBOT_MUZZLEFLASH,
"models/uziflash.md3");
212MODEL(VEH_SPIDERBOT_TOP,
"models/vehicles/spiderbot_top.dpm");
213MODEL(VEH_SPIDERBOT_VIEW,
"models/vehicles/spiderbot_cockpit.dpm");
215MODEL(CHAT,
"models/misc/chatbubble.spr");
216MODEL(CHAT_MINIGAME,
"models/sprites/minigame_busy.iqm");
228MODEL(10,
"models/sprites/10.spr32");
230 if ((i >= 0 && i <= 10))
235MODEL(WAYPOINT,
"models/runematch/rune.mdl");
string W_Model(string w_mdl)
Model MDL_GIB_ROBO_RANDOM()
#define MODEL(name, path)
const int PROJECTILE_NADE
const int PROJECTILE_NAPALM_FOUNTAIN
const int PROJECTILE_HOOKBOMB
const int PROJECTILE_WAKIROCKET
const int PROJECTILE_GRENADE_BOUNCING
const int PROJECTILE_GOLEM_LIGHTNING
const int PROJECTILE_ELECTRO
const int PROJECTILE_FIREMINE
const int PROJECTILE_PORTO_BLUE
const int PROJECTILE_FIREBALL
const int PROJECTILE_RAPTORCANNON
const int PROJECTILE_CRYLINK_BOUNCING
const int PROJECTILE_BLASTER
const int PROJECTILE_CRYLINK
const int PROJECTILE_FLAC
const int PROJECTILE_HAGAR
const int PROJECTILE_ROCKETMINSTA_LASER
const int PROJECTILE_HAGAR_BOUNCING
const int PROJECTILE_HLAC
const int PROJECTILE_BUMBLE_BEAM
const int PROJECTILE_ROCKET
const int PROJECTILE_MINE
const int PROJECTILE_SPIDERROCKET
const int PROJECTILE_WAKICANNON
const int PROJECTILE_RAPTORBOMBLET
const int PROJECTILE_PORTO_RED
const int PROJECTILE_ELECTRO_BEAM
const int PROJECTILE_RAPTORBOMB
const int PROJECTILE_MAGE_SPIKE
const int PROJECTILE_BUMBLE_GUN
const int PROJECTILE_GRENADE
const int PROJECTILE_ARC_BOLT
const int PROJECTILE_SEEKER
#define REGISTRY_GET(id, i)