16 FOREACH(Gametypes, it.m_modicons_export, it.m_modicons_export(fh));
void HUD_Mod_CTF(vector pos, vector mySize, bool should_draw)
#define draw_beginBoldFont()
#define draw_endBoldFont()
void HUD_Panel_LoadCvars()
#define HUD_Panel_DrawBg()
var void HUD_ModIcons_GameType(vector myPos, vector mySize, bool should_draw)
bool autocvar__hud_configure
#define FOREACH(list, cond, body)
void HUD_ModIcons(bool should_draw)
void HUD_ModIcons_SetFunc()
void HUD_ModIcons_Export(int fh)
bool autocvar_hud_panel_modicons_dynamichud
bool autocvar_hud_panel_modicons