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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "modicons.qh"#include <client/draw.qh>#include <common/ent_cs.qh>#include <common/gametypes/_mod.qh>#include <common/gametypes/gametype/ctf/cl_ctf.qh>#include <common/mapinfo.qh>#include <common/scores.qh>Go to the source code of this file.
Functions | |
| void | HUD_ModIcons () |
| void | HUD_ModIcons_Export (int fh) |
| void | HUD_ModIcons_SetFunc () |
Variables | |
| float | mod_alpha |
| void HUD_ModIcons | ( | ) |
Definition at line 26 of file modicons.qc.
References autocvar__hud_configure, autocvar_hud_panel_modicons, autocvar_hud_panel_modicons_dynamichud, draw_beginBoldFont, draw_endBoldFont, frametime, HUD_Mod_CTF(), HUD_ModIcons_GameType(), HUD_Panel_DrawBg, HUD_Panel_LoadCvars(), HUD_Scale_Disable(), HUD_Scale_Enable(), max(), min(), mod_active, mod_alpha, panel_bg_padding, panel_fade_alpha, panel_pos, and panel_size.
Definition at line 12 of file modicons.qc.
References FOREACH.
| void HUD_ModIcons_SetFunc | ( | ) |
Definition at line 19 of file modicons.qc.
References gametype, and HUD_ModIcons_GameType().
Referenced by NET_HANDLE().
| float mod_alpha |
Definition at line 24 of file modicons.qc.
Referenced by HUD_ModIcons().