Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
normal.qh
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#pragma once
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#include <
common/mutators/mutator/nades/nades.qh
>
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#ifdef SVQC
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void
nade_normal_boom
(
entity
this
);
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#endif
// SVQC
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CLASS
(
NormalNade
,
Nade
)
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ATTRIB
(
NormalNade
,
m_color
,
vector
, '1 1 1');
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ATTRIB
(
NormalNade
,
m_name
,
string
, _(
"Grenade"
));
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ATTRIB
(
NormalNade
,
m_icon
,
string
,
"nade_normal"
);
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ATTRIB
(
NormalNade
,
impulse
,
int
, 1);
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ATTRIB
(
NormalNade
,
netname
,
string
,
"normal"
);
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ENDCLASS
(
NormalNade
)
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Nade
Definition
nades.qh:14
NormalNade
Definition
normal.qh:9
NormalNade::netname
string netname
Definition
normal.qh:14
NormalNade::m_color
vector m_color
Definition
normal.qh:10
NormalNade::m_icon
string m_icon
Definition
normal.qh:12
NormalNade::m_name
string m_name
Definition
normal.qh:11
NormalNade::impulse
int impulse
Definition
normal.qh:13
nades.qh
nade_normal_boom
void nade_normal_boom(entity this)
Definition
normal.qc:4
CLASS
#define CLASS(...)
Definition
oo.qh:145
ENDCLASS
#define ENDCLASS(cname)
Definition
oo.qh:281
ATTRIB
#define ATTRIB(...)
Definition
oo.qh:148
vector
vector
Definition
self.qh:92
common
mutators
mutator
nades
nade
normal.qh
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