Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
normal.qh
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1#pragma once
2
4
5#ifdef SVQC
6void nade_normal_boom(entity this);
7#endif // SVQC
8
11 ATTRIB(NormalNade, m_name, string, _("Grenade"));
12 ATTRIB(NormalNade, m_icon, string, "nade_normal");
14 ATTRIB(NormalNade, netname, string, "normal");
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition nades.qh:14
string netname
Definition normal.qh:14
vector m_color
Definition normal.qh:10
string m_icon
Definition normal.qh:12
string m_name
Definition normal.qh:11
int impulse
Definition normal.qh:13
void nade_normal_boom(entity this)
Definition normal.qc:4
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92