17 PAR(_(
"The (normal) %s explodes after a short delay, dealing damage to nearby players. "
18 "If other nade types are destroyed before they detonate, they instead explode similar to this, without doing their special effects."),
COLORED_NAME(
this));
19 PAR(_(
"Make sure you remember to throw it with %s, or else it will blow up in your hands!"),
strcat(
"^3", _(
"drop weapon"),
"^7"));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype,.entity weaponentity, entity directhitentity)
void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner)
void nade_normal_boom(entity this)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
float autocvar_g_nades_nade_edgedamage
float autocvar_g_nades_nade_radius
float autocvar_g_nades_nade_force
float autocvar_g_nades_nade_damage