Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
normal.qh File Reference
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Classes

class  NormalNade

Functions

void nade_normal_boom (entity this)

Function Documentation

◆ nade_normal_boom()

void nade_normal_boom ( entity this)

Definition at line 4 of file normal.qc.

5{
10}
vector origin
float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype,.entity weaponentity, entity directhitentity)
Definition damage.qc:981
#define DMG_NOWEP
Definition damage.qh:104
void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, int deathtype, float bloodtype, entity dmgowner)
#define NULL
Definition post.qh:14
int projectiledeathtype
Definition common.qh:21
entity enemy
Definition sv_ctf.qh:153
float autocvar_g_nades_nade_edgedamage
Definition sv_nades.qh:20
float autocvar_g_nades_nade_radius
Definition sv_nades.qh:21
float autocvar_g_nades_nade_force
Definition sv_nades.qh:22
float autocvar_g_nades_nade_damage
Definition sv_nades.qh:19
entity realowner

References autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_force, autocvar_g_nades_nade_radius, Damage_DamageInfo(), DMG_NOWEP, enemy, entity(), NULL, origin, projectiledeathtype, RadiusDamage(), and realowner.

Referenced by nade_boom(), nade_darkness_think(), and nade_ice_think().