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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "wyvern.qh"Go to the source code of this file.
Functions | |
| bool | M_Wyvern_Attack (int attack_type, entity actor, entity targ,.entity weaponentity) |
| void | M_Wyvern_Attack_Fireball (entity this) |
| void | M_Wyvern_Attack_Fireball_Explode (entity this) |
| void | M_Wyvern_Attack_Fireball_Touch (entity this, entity toucher) |
| SOUND (WyvernAttack_FIRE, W_Sound("electro_fire")) | |
| spawnfunc (monster_wyvern) | |
Definition at line 92 of file wyvern.qc.
References entity(), M_Wyvern_Attack_Fireball(), MONSTER_ATTACK_MELEE, MONSTER_ATTACK_RANGED, Monster_Delay(), setanim, and time.
Definition at line 83 of file wyvern.qc.
References enemy, entity(), normalize(), w_shotdir, weaponentities, and Weapon::wr_think().
Referenced by M_Wyvern_Attack().
Definition at line 59 of file wyvern.qc.
References autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, autocvar_g_monster_wyvern_attack_fireball_radius, DAMAGE_AIM, DMG_NOWEP, entity(), FOREACH_ENTITY_RADIUS, NULL, origin, projectiledeathtype, RadiusDamage(), realowner, and Send_Effect().
Referenced by M_Wyvern_Attack_Fireball_Touch().
Definition at line 76 of file wyvern.qc.
References entity(), M_Wyvern_Attack_Fireball_Explode(), PROJECTILE_TOUCH, and toucher.
| SOUND | ( | WyvernAttack_FIRE | , |
| W_Sound("electro_fire") | ) |
References CH_WEAPON_B, entity(), time, v_forward, and weapon_prepareattack().
| spawnfunc | ( | monster_wyvern | ) |
Definition at line 114 of file wyvern.qc.
References Monster_Spawn().
| float autocvar_g_monster_wyvern_attack_fireball_damage |
Definition at line 7 of file wyvern.qc.
Referenced by M_Wyvern_Attack_Fireball_Explode().
| float autocvar_g_monster_wyvern_attack_fireball_edgedamage |
Definition at line 8 of file wyvern.qc.
Referenced by M_Wyvern_Attack_Fireball_Explode().
| float autocvar_g_monster_wyvern_attack_fireball_force |
Definition at line 10 of file wyvern.qc.
Referenced by M_Wyvern_Attack_Fireball_Explode().
| float autocvar_g_monster_wyvern_attack_fireball_radius |
Definition at line 11 of file wyvern.qc.
Referenced by M_Wyvern_Attack_Fireball_Explode().