Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
scrollpanel.qh
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1#pragma once
2
3#include "listbox.qh"
4#include "tab.qh"
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ATTRIB(ListBox, src, string)
virtual void setSelected()
virtual void setFocus()
virtual void getTotalHeight()
float viewportHeight
number of rows to show at once
virtual void getItemAtPos()
virtual void getItemStart()
virtual void getItemHeight()
entity currentPanel
container for single child panel
Definition scrollpanel.qh:7
void Container_setFocus(entity me, entity other)
Definition container.qc:299
entity other
#define true
Definition csprogsdefs.qh:5
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define METHOD(cname, name, prototype)
Definition oo.qh:269
vector
Definition self.qh:92
entity this
Definition self.qh:72