46#define X(BEGIN, P, END, class, prefix) \
48 P(class, prefix, flac_ammo, float, NONE) \
49 P(class, prefix, flac_animtime, float, NONE) \
50 P(class, prefix, flac_damage, float, NONE) \
51 P(class, prefix, flac_edgedamage, float, NONE) \
52 P(class, prefix, flac_force, float, NONE) \
53 P(class, prefix, flac_lifetime, float, NONE) \
54 P(class, prefix, flac_lifetime_rand, float, NONE) \
55 P(class, prefix, flac_radius, float, NONE) \
56 P(class, prefix, flac_refire, float, NONE) \
57 P(class, prefix, flac_speed, float, NONE) \
58 P(class, prefix, flac_speed_up, float, NONE) \
59 P(class, prefix, flac_speed_z, float, NONE) \
60 P(class, prefix, flac_spread, float, NONE) \
61 P(class, prefix, missile_accel, float, NONE) \
62 P(class, prefix, missile_ammo, float, NONE) \
63 P(class, prefix, missile_animtime, float, NONE) \
64 P(class, prefix, missile_count, float, NONE) \
65 P(class, prefix, missile_damageforcescale, float, NONE) \
66 P(class, prefix, missile_damage, float, NONE) \
67 P(class, prefix, missile_decel, float, NONE) \
68 P(class, prefix, missile_delay, float, NONE) \
69 P(class, prefix, missile_edgedamage, float, NONE) \
70 P(class, prefix, missile_force, float, NONE) \
71 P(class, prefix, missile_health, float, NONE) \
72 P(class, prefix, missile_lifetime, float, NONE) \
73 P(class, prefix, missile_proxy, float, NONE) \
74 P(class, prefix, missile_proxy_delay, float, NONE) \
75 P(class, prefix, missile_proxy_maxrange, float, NONE) \
76 P(class, prefix, missile_radius, float, NONE) \
77 P(class, prefix, missile_refire, float, NONE) \
78 P(class, prefix, missile_smart, float, NONE) \
79 P(class, prefix, missile_smart_mindist, float, NONE) \
80 P(class, prefix, missile_smart_trace_max, float, NONE) \
81 P(class, prefix, missile_smart_trace_min, float, NONE) \
82 P(class, prefix, missile_speed, float, NONE) \
83 P(class, prefix, missile_speed_max, float, NONE) \
84 P(class, prefix, missile_speed_up, float, NONE) \
85 P(class, prefix, missile_speed_z, float, NONE) \
86 P(class, prefix, missile_spread, float, NONE) \
87 P(class, prefix, missile_turnrate, float, NONE) \
88 P(class, prefix, pickup_ammo, float, NONE) \
89 P(class, prefix, reload_ammo, float, NONE) \
90 P(class, prefix, reload_time, float, NONE) \
91 P(class, prefix, switchdelay_drop, float, NONE) \
92 P(class, prefix, switchdelay_raise, float, NONE) \
93 P(class, prefix, tag_ammo, float, NONE) \
94 P(class, prefix, tag_animtime, float, NONE) \
95 P(class, prefix, tag_damageforcescale, float, NONE) \
96 P(class, prefix, tag_health, float, NONE) \
97 P(class, prefix, tag_lifetime, float, NONE) \
98 P(class, prefix, tag_refire, float, NONE) \
99 P(class, prefix, tag_speed, float, NONE) \
100 P(class, prefix, tag_spread, float, NONE) \
101 P(class, prefix, tag_tracker_lifetime, float, NONE) \
102 P(class, prefix, type, float, NONE) \
103 P(class, prefix, weaponreplace, string, NONE) \
104 P(class, prefix, weaponstartoverride, float, NONE) \
105 P(class, prefix, weaponstart, float, NONE) \
106 P(class, prefix, weaponthrowable, float, NONE) \
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
float bot_pickupbasevalue
string m_canonical_spawnfunc
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
string W_Model(string w_mdl)
#define MODEL(name, path)
#define REGISTRY_GET(id, i)
Sound SND_SEEKEREXP_RANDOM(float rnd)
Sound SND_TAGEXP_RANDOM(float rnd)
IntrusiveList g_seeker_trackers
string W_Sound(string w_snd)
#define SOUND(name, path)
#define STATIC_INIT(func)
during worldspawn
#define W_PROPS(L, class, prefix)
#define REGISTER_WEAPON(id, inst)
const int WEP_FLAG_RELOADABLE
const int WEP_TYPE_SPLASH
const int WEP_FLAG_MUTATORBLOCKED
#define SPAWNFUNC_WEAPON(name, weapon)