14 if (
PS(
this) &&
PS(
this).m_client ==
this)
29 if (ps.m_client !=
this)
return;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Purpose: common client state, usable on client and server Client: singleton representing the viewed p...
Purpose: common player state, usable on client and server Client: singleton representing the viewed p...
void GetCvars(entity this, entity store, int f)
Inventory inventory_store
Player inventory storage (holds previous state)
void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
void Inventory_clear(PlayerState this)
void accuracy_init(entity this)
init/free
void accuracy_free(entity this)
void ClientData_Detach(entity this)
void PlayerState_attach(entity this)
void anticheat_init(entity this)
void InventoryStorage_delete(PlayerState this)
void Inventory_delete(entity this)
void Inventory_new(PlayerState this)
void PlayerScore_Detach(entity this)
void W_HitPlotClose(entity this)
void PlayerScore_Attach(entity this)
void bot_clientdisconnect(entity this)
void anticheat_report_to_eventlog(entity this)
void bot_clientconnect(entity this)
void entcs_detach(entity this)
void InventoryStorage_attach(PlayerState this)
void entcs_attach(entity this)
void ClientState_detach(entity this)
void ClientData_Attach(entity this)
void PlayerState_detach(entity this)
void DecodeLevelParms(entity this)
void W_HitPlotOpen(entity this)
void ClientState_attach(entity this)
ClientState CS(Client this)
void StatusEffectsStorage_attach(entity e)
void StatusEffectsStorage_delete(entity e)
#define FOREACH_CLIENT(cond, body)