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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/gametypes/gametype/lms/lms.qh>#include <common/mapinfo.qh>#include "cl_survival.qh"Go to the source code of this file.
Classes | |
| class | Survival |
Functions | |
| REGISTER_GAMETYPE (SURVIVAL, NEW(Survival)) | |
Variables | |
| const int | SURV_COLOR_HUNTER = 68 |
| const int | SURV_COLOR_PREY = 51 |
| const int | SURV_STATUS_HUNTER = 2 |
| const int | SURV_STATUS_PREY = 1 |
| int | survival_status |
References NEW, and REGISTER_GAMETYPE.
| const int SURV_COLOR_HUNTER = 68 |
Definition at line 42 of file survival.qh.
Referenced by NET_HANDLE().
| const int SURV_COLOR_PREY = 51 |
Definition at line 41 of file survival.qh.
Referenced by MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and NET_HANDLE().
| const int SURV_STATUS_HUNTER = 2 |
Definition at line 38 of file survival.qh.
Referenced by HUD_Mod_Survival(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), Surv_CheckWinner(), Surv_RoundStart(), Surv_UpdateScores(), and SurvivalStatuses_SendEntity().
| const int SURV_STATUS_PREY = 1 |
Definition at line 37 of file survival.qh.
Referenced by HUD_Mod_Survival(), NET_HANDLE(), Surv_CheckWinner(), Surv_RoundStart(), and Surv_UpdateScores().
| int survival_status |
Definition at line 36 of file survival.qh.