12 this.
gametype_init(
this, _(
"Survival"),
"surv",
"g_survival",
GAMETYPE_FLAG_USEPOINTS,
"",
"timelimit=20 pointlimit=12", _(
"Identify and eliminate all the hunters before all your allies are gone"));
20 if(!
cvar(
"g_survival_not_lms_maps"))
virtual void gametype_init()
virtual void m_isForcedSupported()
virtual void m_isAlwaysSupported()
vector MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
#define REGISTER_GAMETYPE(NAME, inst)
#define METHOD(cname, name, prototype)
const int SURV_COLOR_HUNTER
const int SURV_STATUS_HUNTER
const int SURV_COLOR_PREY
void HUD_Mod_Survival(vector pos, vector mySize)
const int SURV_STATUS_PREY