21 for (
int b = 0; b < 8; ++b)
23 if (!(f &
BIT(b)))
continue;
41 e.colormap = 1024 + plcolor;
55 string player_text =
"";
56 vector player_color =
'1 1 1';
64 player_text = _(
"Hunter");
65 player_color =
'1 0 0';
70 player_text = _(
"Survivor");
71 player_color =
'0 1 0';
88 player.colormap = e.colormap;
101 if(pl.gotscores && pl.colormap == 0)
109 return STAT(GAME_STOPPED);
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void HUD_Mod_Survival(vector pos, vector mySize, bool should_draw)
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
const float DRAWFLAG_NORMAL
#define entcs_IsSpectating(i)
#define NET_HANDLE(id, param)
#define make_pure(e)
direct use is
const int SURV_COLOR_HUNTER
const int SURV_STATUS_HUNTER
const int SURV_COLOR_PREY
const int SURV_STATUS_PREY