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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_invincibleproj.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (invincibleprojectiles, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (invincibleprojectiles, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (invincibleprojectiles, EditProjectile) | |
| REGISTER_MUTATOR (invincibleprojectiles, expr_evaluate(autocvar_g_invincible_projectiles)) | |
Variables | |
| string | autocvar_g_invincible_projectiles |
| MUTATOR_HOOKFUNCTION | ( | invincibleprojectiles | , |
| BuildMutatorsPrettyString | ) |
Definition at line 22 of file sv_invincibleproj.qc.
| MUTATOR_HOOKFUNCTION | ( | invincibleprojectiles | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | invincibleprojectiles | , |
| EditProjectile | ) |
Definition at line 6 of file sv_invincibleproj.qc.
References entity(), GetResource(), M_ARGV, and SetResourceExplicit().
| REGISTER_MUTATOR | ( | invincibleprojectiles | , |
| expr_evaluate(autocvar_g_invincible_projectiles) | ) |
References autocvar_g_invincible_projectiles.
| string autocvar_g_invincible_projectiles |
Definition at line 3 of file sv_invincibleproj.qc.
Referenced by REGISTER_MUTATOR().