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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Source file that contains implementation of the resource system. More...
#include "cl_resources.qh"#include <common/items/item/ammo.qh>#include <common/resources/resources.qh>Go to the source code of this file.
Functions | |
| float | GetResource (entity e, Resource res_type) |
| Returns the current amount of resource the given entity has. | |
| void | SetResource (entity e, Resource res_type, float amount) |
| Sets the current amount of resource the given entity will have. | |
| bool | SetResourceExplicit (entity e, Resource res_type, float amount) |
| Sets the resource amount of an entity without calling any hooks. | |
| void | TakeResource (entity receiver, Resource res_type, float amount) |
| Takes an entity some resource. | |
| void | TakeResourceWithLimit (entity receiver, Resource res_type, float amount, float limit) |
| Takes an entity some resource but not less than a limit. | |
Source file that contains implementation of the resource system.
Definition in file cl_resources.qc.
Returns the current amount of resource the given entity has.
| [in] | e | Entity to check. |
| [in] | res_type | Type of the resource (a RES_* constant). |
Definition at line 10 of file cl_resources.qc.
References entity().
Referenced by ammo_bullets_init(), ammo_cells_init(), ammo_fuel_init(), ammo_pickupevalfunc(), ammo_rockets_init(), ammo_shells_init(), ammo_vaporizercells_init(), assault_decreaser_sprite_visible(), assault_objective_decrease_use(), assault_wall_think(), basketball_touch(), bot_cmd_eval(), bumblebee_pilot_frame(), button_damage(), button_reset(), button_return(), CA_PreventStalemate(), CheatImpulse(), ClientCommand_kill(), CommonCommand_editmob(), CopyBody(), cpicon_damage(), cpicon_draw(), cpicon_send(), ctf_CheckFlagReturn(), ctf_FlagcarrierWaypoints(), ctf_Handle_Drop(), Damage(), DebugText3d::DebugText3d_draw2d(), destructible_heal(), door_damage(), door_init_shared(), door_trigger_touch(), Draw_ShowNames(), Draw_ShowNames_All(), Draw_WaypointSprite(), Ent_WaypointSprite(), ENTCS_PROP_RESOURCE(), ewheel_draw(), football_touch(), formatmessage(), frag_centermessage_override(), freezetag_count_alive_players(), freezetag_LastPlayerForTeam(), func_breakable_behave_restore(), func_breakable_colormod(), func_breakable_damage(), func_breakable_setup(), generator_draw(), generator_send(), GiveRandomWeapons(), GiveResourceValue(), GrapplingHook_Damage(), havocbot_chooseenemy(), havocbot_goalrating_ctf_enemyflag(), havocbot_goalrating_enemyplayers(), havocbot_goalrating_ft_freeplayers(), havocbot_goalrating_item_can_be_left_to_teammate(), havocbot_movetogoal(), healtharmor_pickupevalfunc(), hk_is_valid_target(), if(), instagib_ammocheck(), instagib_countdown(), Invasion_CheckWinner(), item_armorbig_init(), item_armormedium_init(), item_armormega_init(), item_armorsmall_init(), Item_GiveAmmoTo(), item_healthbig_init(), item_healthmedium_init(), item_healthmega_init(), item_healthsmall_init(), LinkDoors(), lms_RemovePlayer(), load_unit_settings(), M_Golem_Attack_Lightning_Damage(), M_Mage_Attack_Spike_Think(), M_Mage_Defend_Heal(), M_Mage_Defend_Heal_Check(), M_Spider_Attack_Web_Explode(), M_Zombie_Attack(), M_Zombie_Attack_Leap_Touch(), M_Zombie_Defend_Block_End(), MapVote_Tick(), Monster_Attack_Leap_Check(), Monster_Damage(), Monster_Dead_Damage(), Monster_Enemy_Check(), Monster_Heal(), Monster_Spawn_Setup(), Monster_Think(), Monster_ValidTarget(), multi_eventdamage(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_ammo_touch(), nade_damage(), nade_darkness_think(), nade_heal_touch(), nade_ice_think(), nade_touch(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), Obituary(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Heal(), ons_ControlPoint_Icon_Spawn(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_UpdateSprite(), ons_GeneratorDamage(), ons_GeneratorHeal(), ons_GeneratorReset(), ons_GeneratorSetup(), Onslaught_count_generators(), plat_center_touch(), plat_outside_touch(), player_regen(), PlayerCorpseDamage(), PlayerDamage(), PlayerHeal(), PlayerHealth(), Portal_Damage(), powerup_jetpack_init(), powerups_DropItem_Think(), PutObserverInServer(), raptor_flare_damage(), readplayerstartcvars(), RotRegen(), spawnfunc(), spawnfunc(), spawnfunc(), SpectateCopy(), StartItem(), TakeResource(), TakeResourceWithLimit(), target_objective_decrease_activate(), target_objective_spawn_evalfunc(), tdeath(), test_weapons_hurt(), toss_nade(), turret_damage(), turret_draw(), turret_draw2d(), turret_heal(), turret_initialize(), turret_projectile_damage(), turret_send(), turret_validate_target(), vehicles_damage(), vehicles_heal(), vehicles_painframe(), vehicles_projectile_damage(), vehicles_regen(), vehicles_regen_resource(), W_Arc_Beam_Think(), W_Arc_Bolt_Damage(), W_DecreaseAmmo(), W_Devastator_Damage(), W_Devastator_DoRemoteExplode(), W_Devastator_Explode(), W_Electro_Orb_Damage(), W_Electro_Orb_Stick(), W_Fireball_Damage(), W_Fireball_Explode(), W_Hagar_Attack2_Load(), W_Hagar_Damage(), W_Hook_Damage(), W_MineLayer_Damage(), W_MineLayer_Stick(), W_Mortar_Grenade_Damage(), W_OverkillRocketPropelledChainsaw_Damage(), W_Reload(), W_ReloadedAndReady(), W_Seeker_Missile_Damage(), W_Seeker_Tag_Damage(), W_Seeker_Vollycontroller_Think(), W_ThrowNewWeapon(), W_WeaponFrame(), walker_draw(), walker_rocket_damage(), WaypointSprite_AttachCarrier(), WaypointSprite_SendEntity(), WaypointSprite_UpdateHealth(), and weapon_defaultspawnfunc().
Sets the current amount of resource the given entity will have.
Sets the current amount of resource the given entity will have but limited to the max amount allowed for the resource type.
| [in,out] | e | Entity to adjust. |
| [in] | res_type | Type of the resource (a RES_* constant). |
| [in] | amount | Amount of resource to set. |
Definition at line 26 of file cl_resources.qc.
References entity(), and SetResourceExplicit().
Referenced by DebugText3d::DebugText3d(), CheatImpulse(), freezetag_Freeze(), freezetag_Unfreeze(), GiveWarmupResources(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), nade_damage(), nade_spawn_SetSpawnHealth(), NIX_GiveCurrentWeapon(), PutPlayerInServer(), readplayerstartcvars(), REGISTER_MUTATOR(), RotRegen(), SetResource(), TakeResource(), target_init_use(), toss_nade(), vehicles_regen_resource(), W_Arc_Beam_Think(), W_DecreaseAmmo(), W_ReloadedAndReady(), W_ThrowNewWeapon(), and weapon_defaultspawnfunc().
Sets the resource amount of an entity without calling any hooks.
| [in,out] | e | Entity to adjust. |
| [in] | res_type | Type of the resource (a RES_* constant). |
| [in] | amount | Amount of resource to set. |
Definition at line 15 of file cl_resources.qc.
References entity(), and GetResourceField().
Referenced by ammo_bullets_init(), ammo_cells_init(), ammo_fuel_init(), ammo_rockets_init(), ammo_shells_init(), ammo_vaporizercells_init(), assault_objective_decrease_use(), assault_objective_reset(), assault_objective_use(), button_fire(), button_reset(), CheatCommand(), CopyBody(), ctf_FlagDamage(), ctf_FlagSetup(), ctf_FlagThink(), ctf_Handle_Drop(), ctf_Handle_Pickup(), ctf_RespawnFlag(), Damage(), door_damage(), door_go_down(), door_rotating_go_down(), Draw_ShowNames_All(), Draw_WaypointSprite(), electro_orb_setup(), Ent_WaypointSprite(), fd_secret_done(), fd_secret_use(), FireGrapplingHook(), FixIntermissionClient(), ft_RemovePlayer(), func_breakable_behave_destroyed(), func_breakable_behave_restore(), func_breakable_setup(), GiveResourceValue(), item_armorbig_init(), item_armormedium_init(), item_armormega_init(), item_armorsmall_init(), item_healthbig_init(), item_healthmedium_init(), item_healthmega_init(), item_healthsmall_init(), LinkDoors(), load_unit_settings(), M_Golem_Attack_Lightning(), M_Mage_Defend_Shield(), M_Spider_Attack_Web(), M_Zombie_Defend_Block(), M_Zombie_Defend_Block_End(), MapVote_Tick(), Monster_Dead_Fade(), Monster_Reset(), Monster_Spawn_Setup(), multi_reset(), multi_wait(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Spawn(), ons_GeneratorReset(), ons_GeneratorSetup(), orb_setup(), Portal_Spawn(), Portal_TeleportPlayer(), powerup_jetpack_init(), powerups_DropItem(), PutObserverInServer(), secret_reset(), SetResource(), spawnfunc(), spawnfunc(), SpectateCopy(), turret_construct(), turret_die(), turret_initialize(), turret_projectile(), turret_respawn(), vehicles_projectile(), W_Arc_Attack_Bolt(), W_Devastator_Attack(), W_Electro_Attack_Orb(), W_Electro_Orb_Stick(), W_Fireball_Attack1(), W_Hagar_Attack(), W_Hagar_Attack2(), W_Hagar_Attack2_Load_Release(), W_Hook_Attack2(), W_Hook_Damage(), W_MineLayer_Attack(), W_MineLayer_Stick(), W_Mortar_Attack(), W_Mortar_Attack2(), W_OverkillRocketPropelledChainsaw_Attack(), W_Seeker_Fire_Missile(), W_Seeker_Fire_Tag(), walker_fire_rocket(), and WaypointSprite_UpdateHealth().
Takes an entity some resource.
| [in,out] | receiver | Entity to take resource from. |
| [in] | res_type | Type of the resource (a RES_* constant). |
| [in] | amount | Amount of resource to take. |
Definition at line 31 of file cl_resources.qc.
References entity(), GetResource(), and SetResource().
Referenced by assault_objective_decrease_use(), button_damage(), ctf_FlagDamage(), ctf_FlagThink(), door_damage(), func_breakable_damage(), GrapplingHook_Damage(), M_Golem_Attack_Lightning_Damage(), Monster_Damage(), Monster_Dead_Damage(), multi_eventdamage(), MUTATOR_HOOKABLE(), MUTATOR_HOOKFUNCTION(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_GeneratorDamage(), PlayerCorpseDamage(), PlayerDamage(), PM_jetpack(), Portal_Damage(), raptor_flare_damage(), TakeResource(), TakeResourceWithLimit(), turret_damage(), turret_projectile_damage(), vehicles_damage(), vehicles_projectile_damage(), W_Arc_Bolt_Damage(), W_Devastator_Damage(), W_Electro_Orb_Damage(), W_Fireball_Damage(), W_Hagar_Damage(), W_MineLayer_Damage(), W_Mortar_Grenade_Damage(), W_OverkillRocketPropelledChainsaw_Damage(), W_Seeker_Missile_Damage(), W_Seeker_Tag_Damage(), and walker_rocket_damage().
Takes an entity some resource but not less than a limit.
| [in,out] | receiver | Entity to take resource from. |
| [in] | res_type | Type of the resource (a RES_* constant). |
| [in] | amount | Amount of resource to take. |
| [in] | limit | Limit of resources to take. |
Definition at line 40 of file cl_resources.qc.
References entity(), GetResource(), and TakeResource().
Referenced by Item_GiveAmmoTo(), MUTATOR_HOOKABLE(), and TakeResourceWithLimit().