Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_offhand_blaster.qc
Go to the documentation of this file.
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#include "
sv_offhand_blaster.qh
"
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MUTATOR_HOOKFUNCTION
(offhand_blaster, BuildMutatorsString)
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{
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M_ARGV
(0,
string
) =
strcat
(
M_ARGV
(0,
string
),
":offhand_blaster"
);
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}
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MUTATOR_HOOKFUNCTION
(offhand_blaster, BuildMutatorsPrettyString)
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{
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M_ARGV
(0,
string
) =
strcat
(
M_ARGV
(0,
string
),
", Offhand blaster"
);
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}
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MUTATOR_HOOKFUNCTION
(offhand_blaster, PlayerSpawn)
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{
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entity
player =
M_ARGV
(0,
entity
);
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player.offhand =
OFFHAND_BLASTER
;
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}
MUTATOR_HOOKFUNCTION
#define MUTATOR_HOOKFUNCTION(...)
Definition
base.qh:394
M_ARGV
#define M_ARGV(idx, type)
Definition
base.qh:153
OFFHAND_BLASTER
OffhandBlaster OFFHAND_BLASTER
Definition
blaster.qh:68
entity
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
strcat
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
sv_offhand_blaster.qh
common
mutators
mutator
offhand_blaster
sv_offhand_blaster.qc
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