Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_offhand_blaster.qc
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2
3MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsString)
4{
5 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":offhand_blaster");
6}
7
8MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsPrettyString)
9{
10 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Offhand blaster");
11}
12
13MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)
14{
15 entity player = M_ARGV(0, entity);
16 player.offhand = OFFHAND_BLASTER;
17}
#define MUTATOR_HOOKFUNCTION(...)
Definition base.qh:394
#define M_ARGV(idx, type)
Definition base.qh:153
OffhandBlaster OFFHAND_BLASTER
Definition blaster.qh:68
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))