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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_random_gravity.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (random_gravity, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (random_gravity, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (random_gravity, SV_StartFrame) | |
| MUTATOR_HOOKFUNCTION | ( | random_gravity | , |
| BuildMutatorsPrettyString | ) |
Definition at line 47 of file sv_random_gravity.qc.
| MUTATOR_HOOKFUNCTION | ( | random_gravity | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | random_gravity | , |
| SV_StartFrame | ) |
Definition at line 25 of file sv_random_gravity.qc.
References autocvar_g_random_gravity_delay, autocvar_g_random_gravity_max, autocvar_g_random_gravity_min, autocvar_g_random_gravity_negative, autocvar_g_random_gravity_negative_chance, autocvar_g_random_gravity_positive, autocvar_sv_gravity, bound(), cvar(), cvar_set(), ftos(), game_starttime, game_stopped, LOG_TRACE, random(), round_handler_IsActive, round_handler_IsRoundStarted, and time.
| float autocvar_g_random_gravity_delay |
Definition at line 13 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_random_gravity_max |
Definition at line 10 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_random_gravity_min |
Definition at line 9 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_random_gravity_negative |
Definition at line 12 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_random_gravity_negative_chance |
Definition at line 8 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_random_gravity_positive |
Definition at line 11 of file sv_random_gravity.qc.
Referenced by MUTATOR_HOOKFUNCTION().