Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
vaporizer.qh File Reference
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Classes

class  Vaporizer

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (VAPORIZER_ITEM, W_Model("g_minstanex.md3"))
 MODEL (VAPORIZER_MUZZLEFLASH, "models/nexflash.md3")
 MODEL (VAPORIZER_VIEW, W_Model("h_minstanex.iqm"))
 MODEL (VAPORIZER_WORLD, W_Model("v_minstanex.md3"))
 REGISTER_WEAPON (VAPORIZER, NEW(Vaporizer))
 SOUND (VAPORIZER_FIRE, W_Sound("minstanexfire"))
 SOUND (VAPORIZER_IMPACT, W_Sound("neximpact"))

Variables

float jump_interval
float jump_interval2
int rm_laser_count
float vaporizer_lasthit

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, ammo, float, PRI) \
P(class, prefix, animtime, float, PRI) \
P(class, prefix, damage, float, PRI) \
P(class, prefix, damagefalloff_forcehalflife, float, PRI) \
P(class, prefix, damagefalloff_halflife, float, PRI) \
P(class, prefix, damagefalloff_maxdist, float, PRI) \
P(class, prefix, damagefalloff_mindist, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, pickup_ammo, float, NONE) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float ammo
Definition sv_turrets.qh:43
float reload_time

Definition at line 34 of file vaporizer.qh.

34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, PRI) \
37 P(class, prefix, animtime, float, PRI) \
38 P(class, prefix, damage, float, PRI) \
39 P(class, prefix, damagefalloff_forcehalflife, float, PRI) \
40 P(class, prefix, damagefalloff_halflife, float, PRI) \
41 P(class, prefix, damagefalloff_maxdist, float, PRI) \
42 P(class, prefix, damagefalloff_mindist, float, PRI) \
43 P(class, prefix, force, float, PRI) \
44 P(class, prefix, pickup_ammo, float, NONE) \
45 P(class, prefix, refire, float, PRI) \
46 P(class, prefix, reload_ammo, float, NONE) \
47 P(class, prefix, reload_time, float, NONE) \
48 P(class, prefix, switchdelay_raise, float, NONE) \
49 P(class, prefix, switchdelay_drop, float, NONE) \
50 P(class, prefix, weaponreplace, string, NONE) \
51 P(class, prefix, weaponstart, float, NONE) \
52 P(class, prefix, weaponstartoverride, float, NONE) \
53 P(class, prefix, weaponthrowable, float, NONE) \
54 END()

Function Documentation

◆ MODEL() [1/4]

MODEL ( VAPORIZER_ITEM ,
W_Model("g_minstanex.md3")  )

◆ MODEL() [2/4]

MODEL ( VAPORIZER_MUZZLEFLASH ,
"models/nexflash.md3"  )

◆ MODEL() [3/4]

MODEL ( VAPORIZER_VIEW ,
W_Model("h_minstanex.iqm")  )

◆ MODEL() [4/4]

MODEL ( VAPORIZER_WORLD ,
W_Model("v_minstanex.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( VAPORIZER ,
NEW(Vaporizer)  )

◆ SOUND() [1/2]

SOUND ( VAPORIZER_FIRE ,
W_Sound("minstanexfire")  )

◆ SOUND() [2/2]

SOUND ( VAPORIZER_IMPACT ,
W_Sound("neximpact")  )

Variable Documentation

◆ jump_interval

float jump_interval

Definition at line 66 of file vaporizer.qh.

◆ jump_interval2

float jump_interval2

Definition at line 67 of file vaporizer.qh.

◆ rm_laser_count

int rm_laser_count

Definition at line 68 of file vaporizer.qh.

Referenced by W_RocketMinsta_Laser_Damage().

◆ vaporizer_lasthit

float vaporizer_lasthit

Definition at line 65 of file vaporizer.qh.