Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
vaporizer.qh
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1#pragma once
2
3#ifdef GAMEQC
4MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3");
5MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm"));
6MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3"));
7MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3"));
8
9SOUND(VAPORIZER_FIRE, W_Sound("minstanexfire"));
10SOUND(VAPORIZER_IMPACT, W_Sound("neximpact"));
11#endif
12
14#ifdef SVQC
15/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer");
16/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
17#endif
18/* ammotype */ ATTRIB(Vaporizer, ammo_type, Resource, RES_CELLS);
19/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
21/* color */ ATTRIB(Vaporizer, m_color, vector, '0.592 0.557 0.824');
22#ifdef GAMEQC
23/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
24/* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
25/* flash mdl */ ATTRIB(Vaporizer, m_muzzlemodel, Model, MDL_Null);
26/* flash eff */ ATTRIB(Vaporizer, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH);
27#endif
28#ifdef CSQC
29/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex");
30/* crosshair */ ATTRIB(Vaporizer, w_crosshair_size, float, 0.6);
31/* reticle */ ATTRIB(Vaporizer, w_reticle, string, "gfx/reticle_nex");
32#endif
33/* wepimg */ ATTRIB(Vaporizer, model2, string, "weaponminstanex");
34/* refname */ ATTRIB(Vaporizer, netname, string, "vaporizer");
35/* wepname */ ATTRIB(Vaporizer, m_name, string, _("Vaporizer"));
36/* legacy */ ATTRIB(Vaporizer, m_deprecated_netname, string, "minstanex");
37
38#define X(BEGIN, P, END, class, prefix) \
39 BEGIN(class) \
40 P(class, prefix, ammo, float, PRI) \
41 P(class, prefix, animtime, float, PRI) \
42 P(class, prefix, damage, float, PRI) \
43 P(class, prefix, damagefalloff_forcehalflife, float, PRI) \
44 P(class, prefix, damagefalloff_halflife, float, PRI) \
45 P(class, prefix, damagefalloff_maxdist, float, PRI) \
46 P(class, prefix, damagefalloff_mindist, float, PRI) \
47 P(class, prefix, force, float, PRI) \
48 P(class, prefix, pickup_ammo, float, NONE) \
49 P(class, prefix, refire, float, PRI) \
50 P(class, prefix, reload_ammo, float, NONE) \
51 P(class, prefix, reload_time, float, NONE) \
52 P(class, prefix, switchdelay_raise, float, NONE) \
53 P(class, prefix, switchdelay_drop, float, NONE) \
54 P(class, prefix, weaponreplace, string, NONE) \
55 P(class, prefix, weaponstart, float, NONE) \
56 P(class, prefix, weaponstartoverride, float, NONE) \
57 P(class, prefix, weaponthrowable, float, NONE) \
58 END()
59 W_PROPS(X, Vaporizer, vaporizer)
60#undef X
61
64
65SPAWNFUNC_WEAPON(weapon_vaporizer, WEP_VAPORIZER)
66SPAWNFUNC_WEAPON(weapon_minstanex, WEP_VAPORIZER)
67
68#ifdef SVQC
73#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition model.qh:3
Model m_muzzlemodel
Definition vaporizer.qh:25
int impulse
Definition vaporizer.qh:19
string m_canonical_spawnfunc
Definition vaporizer.qh:15
float bot_pickupbasevalue
Definition vaporizer.qh:16
string netname
Definition vaporizer.qh:34
string model2
Definition vaporizer.qh:33
string m_name
Definition vaporizer.qh:35
float w_crosshair_size
Definition vaporizer.qh:30
entity m_muzzleeffect
Definition vaporizer.qh:26
vector m_color
Definition vaporizer.qh:21
Model m_model
Definition vaporizer.qh:24
string mdl
Definition vaporizer.qh:23
string w_crosshair
Definition vaporizer.qh:29
string w_reticle
Definition vaporizer.qh:31
Resource ammo_type
Definition vaporizer.qh:18
string m_deprecated_netname
Definition vaporizer.qh:36
int spawnflags
Definition vaporizer.qh:20
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:42
#define X()
string W_Model(string w_mdl)
Definition all.qc:233
#define MODEL(name, path)
Definition all.qh:8
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
string W_Sound(string w_snd)
Definition all.qc:226
#define SOUND(name, path)
Definition all.qh:30
int rm_laser_count
Definition vaporizer.qh:72
float jump_interval
Definition vaporizer.qh:70
float jump_interval2
Definition vaporizer.qh:71
float vaporizer_lasthit
Definition vaporizer.qh:69
#define W_PROPS(L, class, prefix)
Definition all.qh:188
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_CANCLIMB
Definition weapon.qh:256
const int WEP_FLAG_RELOADABLE
Definition weapon.qh:259
const int WEP_TYPE_HITSCAN
Definition weapon.qh:255
const int WEP_FLAG_SUPERWEAPON
Definition weapon.qh:260
#define SPAWNFUNC_WEAPON(name, weapon)
Definition weapon.qh:191
const int WEP_FLAG_NODUAL
Definition weapon.qh:265