Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
vaporizer.qh
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1#pragma once
2
3#ifdef GAMEQC
4MODEL(VAPORIZER_MUZZLEFLASH, "models/nexflash.md3");
5MODEL(VAPORIZER_VIEW, W_Model("h_minstanex.iqm"));
6MODEL(VAPORIZER_WORLD, W_Model("v_minstanex.md3"));
7MODEL(VAPORIZER_ITEM, W_Model("g_minstanex.md3"));
8
9SOUND(VAPORIZER_FIRE, W_Sound("minstanexfire"));
10SOUND(VAPORIZER_IMPACT, W_Sound("neximpact"));
11#endif
12
14/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer");
15/* ammotype */ ATTRIB(Vaporizer, ammo_type, Resource, RES_CELLS);
16/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
18/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
19/* color */ ATTRIB(Vaporizer, m_color, vector, '0.592 0.557 0.824');
20/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
21#ifdef GAMEQC
22/* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
23/* flash mdl */ ATTRIB(Vaporizer, m_muzzlemodel, Model, MDL_Null);
24/* flash eff */ ATTRIB(Vaporizer, m_muzzleeffect, entity, EFFECT_VORTEX_MUZZLEFLASH);
25#endif
26/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex");
27/* crosshair */ ATTRIB(Vaporizer, w_crosshair_size, float, 0.6);
28/* reticle */ ATTRIB(Vaporizer, w_reticle, string, "gfx/reticle_nex");
29/* wepimg */ ATTRIB(Vaporizer, model2, string, "weaponminstanex");
30/* refname */ ATTRIB(Vaporizer, netname, string, "vaporizer");
31/* wepname */ ATTRIB(Vaporizer, m_name, string, _("Vaporizer"));
32/* legacy */ ATTRIB(Vaporizer, m_deprecated_netname, string, "minstanex");
33
34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, PRI) \
37 P(class, prefix, animtime, float, PRI) \
38 P(class, prefix, damage, float, PRI) \
39 P(class, prefix, damagefalloff_forcehalflife, float, PRI) \
40 P(class, prefix, damagefalloff_halflife, float, PRI) \
41 P(class, prefix, damagefalloff_maxdist, float, PRI) \
42 P(class, prefix, damagefalloff_mindist, float, PRI) \
43 P(class, prefix, force, float, PRI) \
44 P(class, prefix, pickup_ammo, float, NONE) \
45 P(class, prefix, refire, float, PRI) \
46 P(class, prefix, reload_ammo, float, NONE) \
47 P(class, prefix, reload_time, float, NONE) \
48 P(class, prefix, switchdelay_raise, float, NONE) \
49 P(class, prefix, switchdelay_drop, float, NONE) \
50 P(class, prefix, weaponreplace, string, NONE) \
51 P(class, prefix, weaponstart, float, NONE) \
52 P(class, prefix, weaponstartoverride, float, NONE) \
53 P(class, prefix, weaponthrowable, float, NONE) \
54 END()
55 W_PROPS(X, Vaporizer, vaporizer)
56#undef X
57
60
61SPAWNFUNC_WEAPON(weapon_vaporizer, WEP_VAPORIZER)
62SPAWNFUNC_WEAPON(weapon_minstanex, WEP_VAPORIZER)
63
64#ifdef SVQC
69#endif
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
Definition model.qh:3
Model m_muzzlemodel
Definition vaporizer.qh:23
int impulse
Definition vaporizer.qh:16
string m_canonical_spawnfunc
Definition vaporizer.qh:14
float bot_pickupbasevalue
Definition vaporizer.qh:18
string netname
Definition vaporizer.qh:30
string model2
Definition vaporizer.qh:29
string m_name
Definition vaporizer.qh:31
float w_crosshair_size
Definition vaporizer.qh:27
entity m_muzzleeffect
Definition vaporizer.qh:24
vector m_color
Definition vaporizer.qh:19
Model m_model
Definition vaporizer.qh:22
string mdl
Definition vaporizer.qh:20
string w_crosshair
Definition vaporizer.qh:26
string w_reticle
Definition vaporizer.qh:28
Resource ammo_type
Definition vaporizer.qh:15
string m_deprecated_netname
Definition vaporizer.qh:32
int spawnflags
Definition vaporizer.qh:17
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:44
ATTRIB(Weapon, m_canonical_spawnfunc, string)
the canonical spawnfunc name
#define X()
string W_Model(string w_mdl)
Definition all.qc:232
#define MODEL(name, path)
Definition all.qh:8
#define NEW(cname,...)
Definition oo.qh:117
#define CLASS(...)
Definition oo.qh:145
#define ENDCLASS(cname)
Definition oo.qh:281
#define ATTRIB(...)
Definition oo.qh:148
vector
Definition self.qh:92
string W_Sound(string w_snd)
Definition all.qc:225
#define SOUND(name, path)
Definition all.qh:30
int rm_laser_count
Definition vaporizer.qh:68
float jump_interval
Definition vaporizer.qh:66
float jump_interval2
Definition vaporizer.qh:67
float vaporizer_lasthit
Definition vaporizer.qh:65
#define W_PROPS(L, class, prefix)
Definition all.qh:179
#define REGISTER_WEAPON(id, inst)
Definition all.qh:136
const int WEP_FLAG_CANCLIMB
Definition weapon.qh:214
const int WEP_FLAG_RELOADABLE
Definition weapon.qh:217
const int WEP_TYPE_HITSCAN
Definition weapon.qh:213
const int WEP_FLAG_SUPERWEAPON
Definition weapon.qh:218
#define SPAWNFUNC_WEAPON(name, weapon)
Definition weapon.qh:150
const int WEP_FLAG_NODUAL
Definition weapon.qh:223