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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Data Structures | |
struct | dhlmdl_animevent_t |
union | dhlmdl_animvalue_t |
struct | dhlmdl_attachment_t |
struct | dhlmdl_bodypart_t |
struct | dhlmdl_bone_controller_t |
struct | dhlmdl_bone_t |
struct | dhlmdl_header_t |
struct | dhlmdl_hitbox_t |
struct | dhlmdl_mesh_t |
struct | dhlmdl_sequence_description_t |
struct | dhlmdl_sequence_group_t |
struct | dhlmdl_sequence_header_t |
struct | dhlmdl_t |
struct | dhlmdl_texture_t |
struct | dhlmdl_trivert_t |
Macros | |
#define | HLMDLFLAG_CHROME 0x2 |
#define | HLMDLFLAG_FLAT 0x1 |
#define | HLMDLFLAG_FULLBRIGHT 0x4 |
#define | HLMDLHEADER "IDST" |
#define | HLPOLYHEADER (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I') |
#define | HLSEQHEADER "IDSQ" |
Typedefs | |
typedef uint16_t | dhlmdl_animoffset_t[6] |
#define HLMDLFLAG_CHROME 0x2 |
Definition at line 40 of file model_hlmdl.h.
#define HLMDLFLAG_FLAT 0x1 |
Definition at line 39 of file model_hlmdl.h.
#define HLMDLFLAG_FULLBRIGHT 0x4 |
Definition at line 41 of file model_hlmdl.h.
#define HLMDLHEADER "IDST" |
Definition at line 35 of file model_hlmdl.h.
#define HLPOLYHEADER (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I') |
Definition at line 34 of file model_hlmdl.h.
#define HLSEQHEADER "IDSQ" |
Definition at line 36 of file model_hlmdl.h.
typedef uint16_t dhlmdl_animoffset_t[6] |
Definition at line 179 of file model_hlmdl.h.