DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
model_hlmdl.h File Reference
#include "qtypes.h"
#include "qdefs.h"
+ Include dependency graph for model_hlmdl.h:

Go to the source code of this file.

Data Structures

struct  dhlmdl_animevent_t
 
union  dhlmdl_animvalue_t
 
struct  dhlmdl_attachment_t
 
struct  dhlmdl_bodypart_t
 
struct  dhlmdl_bone_controller_t
 
struct  dhlmdl_bone_t
 
struct  dhlmdl_header_t
 
struct  dhlmdl_hitbox_t
 
struct  dhlmdl_mesh_t
 
struct  dhlmdl_sequence_description_t
 
struct  dhlmdl_sequence_group_t
 
struct  dhlmdl_sequence_header_t
 
struct  dhlmdl_t
 
struct  dhlmdl_texture_t
 
struct  dhlmdl_trivert_t
 

Macros

#define HLMDLFLAG_CHROME   0x2
 
#define HLMDLFLAG_FLAT   0x1
 
#define HLMDLFLAG_FULLBRIGHT   0x4
 
#define HLMDLHEADER   "IDST"
 
#define HLPOLYHEADER   (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I')
 
#define HLSEQHEADER   "IDSQ"
 

Typedefs

typedef uint16_t dhlmdl_animoffset_t[6]
 

Macro Definition Documentation

◆ HLMDLFLAG_CHROME

#define HLMDLFLAG_CHROME   0x2

Definition at line 40 of file model_hlmdl.h.

◆ HLMDLFLAG_FLAT

#define HLMDLFLAG_FLAT   0x1

Definition at line 39 of file model_hlmdl.h.

◆ HLMDLFLAG_FULLBRIGHT

#define HLMDLFLAG_FULLBRIGHT   0x4

Definition at line 41 of file model_hlmdl.h.

◆ HLMDLHEADER

#define HLMDLHEADER   "IDST"

Definition at line 35 of file model_hlmdl.h.

◆ HLPOLYHEADER

#define HLPOLYHEADER   (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I')

Definition at line 34 of file model_hlmdl.h.

◆ HLSEQHEADER

#define HLSEQHEADER   "IDSQ"

Definition at line 36 of file model_hlmdl.h.

Typedef Documentation

◆ dhlmdl_animoffset_t

typedef uint16_t dhlmdl_animoffset_t[6]

Definition at line 179 of file model_hlmdl.h.