28#define STARTCONFIGFILENAME "quake.rc"
29#define CONFIGFILENAME "config.cfg"
32#define MOVEFLAG_VALID 0x80000000
33#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
34#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
35#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
39#define IT_SUPER_SHOTGUN 2
41#define IT_SUPER_NAILGUN 8
42#define IT_GRENADE_LAUNCHER 16
43#define IT_ROCKET_LAUNCHER 32
44#define IT_LIGHTNING 64
45#define IT_SUPER_LIGHTNING 128
48#define IT_ROCKETS 1024
52#define IT_ARMOR2 16384
53#define IT_ARMOR3 32768
54#define IT_SUPERHEALTH 65536
57#define IT_INVISIBILITY 524288
58#define IT_INVULNERABILITY 1048576
59#define IT_SUIT 2097152
60#define IT_QUAD 4194304
61#define IT_SIGIL1 (1u<<28)
62#define IT_SIGIL2 (1u<<29)
63#define IT_SIGIL3 (1u<<30)
64#define IT_SIGIL4 (1u<<31)
71#define NEX_IT_SHOTGUN 2
72#define NEX_IT_GRENADE_LAUNCHER 4
73#define NEX_IT_ELECTRO 8
74#define NEX_IT_CRYLINK 16
76#define NEX_IT_HAGAR 64
77#define NEX_IT_ROCKET_LAUNCHER 128
78#define NEX_IT_SHELLS 256
79#define NEX_IT_BULLETS 512
80#define NEX_IT_ROCKETS 1024
81#define NEX_IT_CELLS 2048
82#define NEX_IT_LASER 4094
83#define NEX_IT_STRENGTH 8192
84#define NEX_IT_INVINCIBLE 16384
85#define NEX_IT_SPEED 32768
86#define NEX_IT_SLOWMO 65536
93#define RIT_ROCKETS 512
96#define RIT_LAVA_NAILGUN 4096
97#define RIT_LAVA_SUPER_NAILGUN 8192
98#define RIT_MULTI_GRENADE 16384
99#define RIT_MULTI_ROCKET 32768
100#define RIT_PLASMA_GUN 65536
101#define RIT_ARMOR1 8388608
102#define RIT_ARMOR2 16777216
103#define RIT_ARMOR3 33554432
104#define RIT_LAVA_NAILS 67108864
105#define RIT_PLASMA_AMMO 134217728
106#define RIT_MULTI_ROCKETS 268435456
107#define RIT_SHIELD 536870912
108#define RIT_ANTIGRAV 1073741824
109#define RIT_SUPERHEALTH 2147483648
114#define HIT_PROXIMITY_GUN_BIT 16
115#define HIT_MJOLNIR_BIT 7
116#define HIT_LASER_CANNON_BIT 23
117#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
118#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
119#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
120#define HIT_WETSUIT (1<<(23+2))
121#define HIT_EMPATHY_SHIELDS (1<<(23+3))
178#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
GLubyte GLubyte GLubyte z
GLubyte GLubyte GLubyte GLubyte w
GLint GLenum GLint GLint y
void Sys_Shared_Init(void)
void fractalnoise(unsigned char *noise, int size, int startgrid)
cvar_t cl_viewmodel_scale
float noise4f(float x, float y, float z, float w)
int current_skill
skill level for currently loaded level (in case the user changes the cvar while the level is running,...
void fractalnoisequick(unsigned char *noise, int size, int startgrid)