DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
cl_clientmovement_state_t Struct Reference

#include <client.h>

+ Collaboration diagram for cl_clientmovement_state_t:

Data Fields

usercmd_t cmd
 
qbool crouched
 
vec3_t maxs
 
vec3_t mins
 
qbool onground
 
vec3_t origin
 
struct prvm_edict_s * self
 
vec3_t velocity
 
float waterjumptime
 
waterlevel_t waterlevel
 
int watertype
 

Detailed Description

Definition at line 1332 of file client.h.

Field Documentation

◆ cmd

◆ crouched

◆ maxs

vec3_t cl_clientmovement_state_t::maxs

◆ mins

vec3_t cl_clientmovement_state_t::mins

◆ onground

◆ origin

◆ self

◆ velocity

◆ waterjumptime

◆ waterlevel

waterlevel_t cl_clientmovement_state_t::waterlevel

◆ watertype

int cl_clientmovement_state_t::watertype

Definition at line 1347 of file client.h.

Referenced by CL_ClientMovement_Physics_Swim(), and CL_ClientMovement_UpdateStatus().


The documentation for this struct was generated from the following file: