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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <client.h>
Data Fields | |
| usercmd_t | cmd |
| qbool | crouched |
| vec3_t | maxs |
| vec3_t | mins |
| qbool | onground |
| vec3_t | origin |
| struct prvm_edict_s * | self |
| vec3_t | velocity |
| float | waterjumptime |
| waterlevel_t | waterlevel |
| int | watertype |
| usercmd_t cl_clientmovement_state_t::cmd |
Definition at line 1355 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_CheckJump(), CL_ClientMovement_Physics_CPM_PM_Aircontrol(), CL_ClientMovement_Physics_PM_Accelerate(), CL_ClientMovement_Physics_PM_AirAccelerate(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_PlayerMove(), CL_ClientMovement_PlayerMove_Frame(), CL_ClientMovement_Replay(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| qbool cl_clientmovement_state_t::crouched |
Definition at line 1345 of file client.h.
Referenced by CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Replay(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| vec3_t cl_clientmovement_state_t::maxs |
Definition at line 1341 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| vec3_t cl_clientmovement_state_t::mins |
Definition at line 1340 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| qbool cl_clientmovement_state_t::onground |
Definition at line 1343 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_CheckJump(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Replay(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| vec3_t cl_clientmovement_state_t::origin |
Definition at line 1337 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Replay(), CL_ClientMovement_Unstick(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| struct prvm_edict_s* cl_clientmovement_state_t::self |
Definition at line 1335 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Unstick(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| vec3_t cl_clientmovement_state_t::velocity |
Definition at line 1338 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_CheckJump(), CL_ClientMovement_Physics_CPM_PM_Aircontrol(), CL_ClientMovement_Physics_PM_Accelerate(), CL_ClientMovement_Physics_PM_AirAccelerate(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_Replay(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| float cl_clientmovement_state_t::waterjumptime |
Definition at line 1352 of file client.h.
Referenced by CL_ClientMovement_Move(), CL_ClientMovement_Physics_Swim(), CL_ClientMovement_Physics_Walk(), CL_ClientMovement_PlayerMove(), CL_ClientMovement_UpdateStatus(), and VM_CL_runplayerphysics().
| waterlevel_t cl_clientmovement_state_t::waterlevel |
Definition at line 1349 of file client.h.
Referenced by CL_ClientMovement_Physics_Swim(), CL_ClientMovement_PlayerMove(), and CL_ClientMovement_UpdateStatus().
| int cl_clientmovement_state_t::watertype |
Definition at line 1347 of file client.h.
Referenced by CL_ClientMovement_Physics_Swim(), and CL_ClientMovement_UpdateStatus().