DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
playermove_t Struct Reference

#include <pmove.h>

+ Collaboration diagram for playermove_t:

Data Fields

vec3_t angles
 
usercmd_t cmd
 
qbool crouched
 
vec3_t maxs
 
vec3_t mins
 
vec3_t movedir
 
int movetype
 
qbool onground
 
vec3_t origin
 
struct prvm_edict_s * self
 
vec3_t velocity
 
float waterjumptime
 
waterlevel_t waterlevel
 
int watertype
 

Detailed Description

Definition at line 16 of file pmove.h.

Field Documentation

◆ angles

vec3_t playermove_t::angles

Definition at line 23 of file pmove.h.

◆ cmd

usercmd_t playermove_t::cmd

Definition at line 43 of file pmove.h.

◆ crouched

qbool playermove_t::crouched

Definition at line 31 of file pmove.h.

◆ maxs

vec3_t playermove_t::maxs

Definition at line 27 of file pmove.h.

◆ mins

vec3_t playermove_t::mins

Definition at line 26 of file pmove.h.

◆ movedir

vec3_t playermove_t::movedir

Definition at line 24 of file pmove.h.

◆ movetype

int playermove_t::movetype

Definition at line 40 of file pmove.h.

◆ onground

qbool playermove_t::onground

Definition at line 29 of file pmove.h.

◆ origin

vec3_t playermove_t::origin

Definition at line 21 of file pmove.h.

◆ self

struct prvm_edict_s* playermove_t::self

Definition at line 19 of file pmove.h.

◆ velocity

vec3_t playermove_t::velocity

Definition at line 22 of file pmove.h.

◆ waterjumptime

float playermove_t::waterjumptime

Definition at line 38 of file pmove.h.

◆ waterlevel

waterlevel_t playermove_t::waterlevel

Definition at line 35 of file pmove.h.

◆ watertype

int playermove_t::watertype

Definition at line 33 of file pmove.h.


The documentation for this struct was generated from the following file: