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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "cl_vehicles.qh"Go to the source code of this file.
Functions | |
| void | AuxiliaryXhair_Draw2D (entity this) |
| NET_HANDLE (ENT_CLIENT_AUXILIARYXHAIR, bool isnew) | |
| NET_HANDLE (TE_CSQC_VEHICLESETUP, bool isnew) | |
| void | vehicle_alarm (entity e, int ch, Sound s0und) |
| void | Vehicles_drawCrosshair (string crosshair) |
| void | Vehicles_drawHUD (string vehicle, string vehicleWeapon1, string vehicleWeapon2, string iconAmmo1, vector colorAmmo1, string iconAmmo2, vector colorAmmo2) |
Definition at line 12 of file cl_vehicles.qc.
References alpha, autocvar_cl_vehicles_crosshair_size, autocvar_crosshair_alpha, axh_drawflag, axh_fadetime, axh_image, cnt, colormod, drawpic, entity(), func_null(), origin, project_3d_to_2d(), scoreboard_active, size, time, vector, vid_conheight, and vid_conwidth.
Referenced by NET_HANDLE().
| NET_HANDLE | ( | ENT_CLIENT_AUXILIARYXHAIR | , |
| bool | isnew ) |
Definition at line 32 of file cl_vehicles.qc.
References AuxiliaryXhair, AuxiliaryXhair_Draw2D(), bound(), DRAWFLAG_ADDITIVE, entity(), func_null(), g_drawables_2d, IL_PUSH(), MASK_NORMAL, MAX_AXH, NULL, ReadByte(), ReadVector, time, and vCROSS_HINT.
| NET_HANDLE | ( | TE_CSQC_VEHICLESETUP | , |
| bool | isnew ) |
Definition at line 69 of file cl_vehicles.qc.
References ATTEN_NONE, AuxiliaryXhair, CH_PAIN_SINGLE, CH_TRIGGER_SINGLE, DRAWFLAG_NORMAL, entity(), func_null(), g_drawables_2d, HUD_BUMBLEBEE_GUN, HUD_NORMAL, IL_PUSH(), MASK_NORMAL, MAX_AXH, NULL, ReadByte(), REGISTRY_GET, sound, vCROSS_BURST, vCROSS_HINT, VOL_BASEVOICE, and Vehicle::vr_setup().
Definition at line 3 of file cl_vehicles.qc.
References ATTEN_NONE, autocvar_cl_vehicles_alarm, entity(), sound, TC, and VOL_BASEVOICE.
Referenced by Vehicles_drawHUD().
Definition at line 299 of file cl_vehicles.qc.
References autocvar_cl_vehicles_crosshair_colorize, autocvar_cl_vehicles_crosshair_size, autocvar_crosshair_alpha, crosshair_getcolor(), DRAWFLAG_NORMAL, drawpic, NULL, STAT, vector, vid_conheight, and vid_conwidth.
| void Vehicles_drawHUD | ( | string | vehicle, |
| string | vehicleWeapon1, | ||
| string | vehicleWeapon2, | ||
| string | iconAmmo1, | ||
| vector | colorAmmo1, | ||
| string | iconAmmo2, | ||
| vector | colorAmmo2 ) |
Definition at line 123 of file cl_vehicles.qc.
References alarm1time, alarm2time, autocvar__vehicles_shownchasemessage, autocvar_cl_vehicles_hudscale, autocvar_hud_panel_bg_alpha, autocvar_hud_panel_bg_color, autocvar_hud_panel_bg_color_team, autocvar_hud_panel_fg_alpha, autocvar_hud_progressbar_alpha, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_health_color, CH_PAIN_SINGLE, CH_TRIGGER_SINGLE, DRAWFLAG_NORMAL, drawpic, drawpic_skin, drawresetcliparea(), drawsetcliparea, drawstring, frame, getcommandkey, health, hud_fade_alpha, hud_fontsize, hud_skin_path, myteamcolors, NULL, precache_pic(), sin(), STAT, strcat(), teamplay, time, vector, vehicle, vehicle_alarm(), vehicleHud_Pos, vehicleHud_Size, vh_notice_time, vid_conheight, and vid_conwidth.
Referenced by CSQC_BUMBLE_GUN_HUD().