Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
all.inc File Reference
#include "nade/_mod.qh"
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Functions

 NADE_PROJECTILE (1, PROJECTILE_NADE_AMMO_BURN, EFFECT_NADE_TRAIL_BURN_BROWN)
 NADE_PROJECTILE (1, PROJECTILE_NADE_BURN, EFFECT_Null)
 NADE_PROJECTILE (1, PROJECTILE_NADE_DARKNESS_BURN, EFFECT_NADE_TRAIL_BURN_PURPLE)
 NADE_PROJECTILE (1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW)
 NADE_PROJECTILE (1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED)
 NADE_PROJECTILE (1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL)
 NADE_PROJECTILE (1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED)
 NADE_PROJECTILE (1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL)
 NADE_PROJECTILE (1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW)
 NADE_PROJECTILE (1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA)
 NADE_PROJECTILE (1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL)

Function Documentation

◆ NADE_PROJECTILE() [1/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_AMMO_BURN ,
EFFECT_NADE_TRAIL_BURN_BROWN  )

◆ NADE_PROJECTILE() [2/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_BURN ,
EFFECT_Null  )

References PROJECTILE_NADE_BURN.

◆ NADE_PROJECTILE() [3/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_DARKNESS_BURN ,
EFFECT_NADE_TRAIL_BURN_PURPLE  )

◆ NADE_PROJECTILE() [4/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_ENTRAP_BURN ,
EFFECT_NADE_TRAIL_BURN_YELLOW  )

◆ NADE_PROJECTILE() [5/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_HEAL_BURN ,
EFFECT_NADE_TRAIL_BURN_RED  )

◆ NADE_PROJECTILE() [6/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_ICE_BURN ,
EFFECT_RACER_ROCKET_TRAIL  )

◆ NADE_PROJECTILE() [7/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_MONSTER_BURN ,
EFFECT_NADE_TRAIL_BURN_RED  )

◆ NADE_PROJECTILE() [8/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_NAPALM_BURN ,
EFFECT_SPIDERBOT_ROCKET_TRAIL  )

◆ NADE_PROJECTILE() [9/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_SPAWN ,
EFFECT_NADE_TRAIL_YELLOW  )

References PROJECTILE_NADE_SPAWN.

◆ NADE_PROJECTILE() [10/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_TRANSLOCATE ,
EFFECT_TR_CRYLINKPLASMA  )

◆ NADE_PROJECTILE() [11/11]

NADE_PROJECTILE ( 1 ,
PROJECTILE_NADE_VEIL_BURN ,
EFFECT_NADE_TRAIL_BURN_NEUTRAL  )