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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Macros | |
| #define | CHECK_AMMO_RESOURCE_LIMIT(amresource, res_resource) |
| #define | DROP_AMMO_RESOURCE(amresource, res_resource) |
Functions | |
| void | nade_ammo_boom (entity this) |
| void | nade_ammo_touch (entity this, entity toucher) |
| #define CHECK_AMMO_RESOURCE_LIMIT | ( | amresource, | |
| res_resource ) |
Referenced by nade_ammo_touch().
| #define DROP_AMMO_RESOURCE | ( | amresource, | |
| res_resource ) |
Referenced by nade_ammo_touch().
Definition at line 67 of file ammo.qc.
References autocvar_g_nades_ammo_time, autocvar_g_nades_nade_radius, entity(), nade_ammo_touch(), nades_spawn_orb(), origin, owner, realowner, and settouch.
Referenced by nade_boom().
Definition at line 4 of file ammo.qc.
References autocvar_g_nades_ammo_clip_empty_rate, autocvar_g_nades_ammo_foe, autocvar_g_nades_ammo_friend, autocvar_g_nades_ammo_rate, CHECK_AMMO_RESOURCE_LIMIT, clip_load, DROP_AMMO_RESOURCE, entity(), frametime, GetResource(), IS_DEAD, IS_MONSTER, IS_PLAYER, max(), MAX_WEAPONSLOTS, nade_show_particles, realowner, SAME_TEAM, Send_Effect(), STAT, toucher, and weaponentities.
Referenced by nade_ammo_boom().