50 if (currentframetime > 0.0001)
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
const float DRAWFLAG_NORMAL
void HUD_EngineInfo(bool should_draw)
void HUD_EngineInfo_Export(int fh)
float autocvar_hud_panel_engineinfo_fps_time
float autocvar_hud_panel_engineinfo_fps_movingaverage
float autocvar_hud_panel_engineinfo_fps_movingaverage_weight
bool autocvar_hud_panel_engineinfo_dynamichud
float autocvar_hud_panel_engineinfo_fps_decimals
float autocvar_hud_panel_engineinfo_fps_movingaverage_instantupdate_threshold
bool autocvar_hud_panel_engineinfo
void HUD_Panel_LoadCvars()
vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
#define HUD_Panel_DrawBg()
bool autocvar__hud_configure