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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | HUD_EngineInfo (bool should_draw) |
| void | HUD_EngineInfo_Export (int fh) |
Variables | |
| int | framecounter |
| float | frametimeavg |
| float | frametimeavg1 |
| float | frametimeavg2 |
| float | prevfps |
| float | prevfps_time |
Definition at line 20 of file engineinfo.qc.
References autocvar__hud_configure, autocvar_hud_panel_engineinfo, autocvar_hud_panel_engineinfo_dynamichud, autocvar_hud_panel_engineinfo_fps_decimals, autocvar_hud_panel_engineinfo_fps_movingaverage, autocvar_hud_panel_engineinfo_fps_movingaverage_instantupdate_threshold, autocvar_hud_panel_engineinfo_fps_movingaverage_weight, autocvar_hud_panel_engineinfo_fps_time, color, DRAWFLAG_NORMAL, drawstring_aspect(), fabs(), framecounter, frametimeavg, frametimeavg1, frametimeavg2, gettime(), GETTIME_FRAMESTART, HUD_Get_Num_Color(), HUD_Panel_DrawBg, HUD_Panel_LoadCvars(), HUD_Scale_Disable(), HUD_Scale_Enable(), panel_bg_padding, panel_fg_alpha, panel_pos, panel_size, prevfps, prevfps_time, and vector.
Definition at line 7 of file engineinfo.qc.
| int framecounter |
Definition at line 14 of file engineinfo.qc.
Referenced by HUD_EngineInfo().
| float frametimeavg |
Definition at line 16 of file engineinfo.qc.
Referenced by HUD_EngineInfo().
| float frametimeavg1 |
Definition at line 17 of file engineinfo.qc.
Referenced by HUD_EngineInfo().
| float frametimeavg2 |
Definition at line 18 of file engineinfo.qc.
Referenced by HUD_EngineInfo().
| float prevfps |
Definition at line 12 of file engineinfo.qc.
Referenced by HUD_EngineInfo().
| float prevfps_time |
Definition at line 13 of file engineinfo.qc.
Referenced by HUD_EngineInfo().