30 vector col =
'0.25 0.90 1';
31 float col_fade =
max(0,
STAT(REVIVE_PROGRESS) * 2 - 1);
32 float alpha_fade = 0.3 + 0.7 * (1 -
max(0,
STAT(REVIVE_PROGRESS) * 4 - 3));
34 col +=
vec3(col_fade, -col_fade, -col_fade);
37 M_ARGV(1,
float) = alpha_fade;
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
void HUD_Mod_CA_Draw(vector myPos, vector mySize, int layout)
void HUD_Mod_FreezeTag_Export(int fh)
void HUD_Mod_FreezeTag(vector myPos, vector mySize)
int autocvar_hud_panel_modicons_freezetag_layout
#define HUD_Write_Cvar(cvar)
int WantEventchase(entity this, bool want_vehiclechase)
bool autocvar_cl_eventchase_frozen