|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
Go to the source code of this file.
Functions | |
| void | HUD_Mod_FreezeTag (vector myPos, vector mySize) |
| void | HUD_Mod_FreezeTag_Export (int fh) |
| MUTATOR_HOOKFUNCTION (cl_ft, HUD_Damage_show) | |
| MUTATOR_HOOKFUNCTION (cl_ft, HUD_Draw_overlay) | |
| MUTATOR_HOOKFUNCTION (cl_ft, WantEventchase) | |
| REGISTER_MUTATOR (cl_ft, true) | |
Definition at line 10 of file cl_freezetag.qc.
References autocvar_hud_panel_modicons_freezetag_layout, HUD_Mod_CA_Draw(), mod_active, and vector.
Referenced by FreezeTag::void().
Definition at line 5 of file cl_freezetag.qc.
References HUD_Write_Cvar.
Referenced by FreezeTag::void().
| MUTATOR_HOOKFUNCTION | ( | cl_ft | , |
| HUD_Damage_show | ) |
Definition at line 43 of file cl_freezetag.qc.
References ISGAMETYPE, and STAT.
| MUTATOR_HOOKFUNCTION | ( | cl_ft | , |
| HUD_Draw_overlay | ) |
Definition at line 26 of file cl_freezetag.qc.
References ISGAMETYPE, M_ARGV, max(), STAT, vec3, and vector.
| MUTATOR_HOOKFUNCTION | ( | cl_ft | , |
| WantEventchase | ) |
Definition at line 19 of file cl_freezetag.qc.
References autocvar_cl_eventchase_frozen, ISGAMETYPE, STAT, and WantEventchase().
| REGISTER_MUTATOR | ( | cl_ft | , |
| true | ) |