var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string m_canonical_spawnfunc
ATTRIB(Pickup, m_model, Model)
#define SPAWNFUNC_ITEM(name, item)
@ ITEM_FLAG_MUTATORBLOCKED
@ ITEM_FLAG_NORMAL
Item is usable during normal gameplay.
void powerup_fuelregen_init(Pickup def, entity item)
bool autocvar_g_powerups_fuelregen
string Item_Model(string item_mdl)
#define REGISTER_ITEM(id, inst)
#define MODEL(name, path)
float ammo_pickupevalfunc(entity player, entity item)