Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
fuelregen.qh File Reference
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Classes

class  FuelRegen

Functions

 MODEL (FuelRegen_ITEM, Item_Model("g_fuelregen.md3"))
void powerup_fuelregen_init (Pickup def, entity item)
 REGISTER_ITEM (FuelRegen, NEW(FuelRegen))

Variables

bool autocvar_g_powerups_fuelregen = true

Function Documentation

◆ MODEL()

MODEL ( FuelRegen_ITEM ,
Item_Model("g_fuelregen.md3")  )

◆ powerup_fuelregen_init()

void powerup_fuelregen_init ( Pickup def,
entity item )

Definition at line 15 of file fuelregen.qh.

16{
18 def.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
19}
@ ITEM_FLAG_MUTATORBLOCKED
Definition item.qh:121
bool autocvar_g_powerups_fuelregen
Definition fuelregen.qh:14
int autocvar_g_powerups
Definition sv_powerups.qh:7

References autocvar_g_powerups, autocvar_g_powerups_fuelregen, entity(), and ITEM_FLAG_MUTATORBLOCKED.

Referenced by FuelRegen::void().

◆ REGISTER_ITEM()

REGISTER_ITEM ( FuelRegen ,
NEW(FuelRegen)  )

References NEW, REGISTER_ITEM, and SPAWNFUNC_ITEM.

Variable Documentation

◆ autocvar_g_powerups_fuelregen

bool autocvar_g_powerups_fuelregen = true

Definition at line 14 of file fuelregen.qh.

Referenced by powerup_fuelregen_init().