13 if (it.tur_head.frame != 0)
14 it.tur_head.frame = it.tur_head.frame + 1;
16 if (it.tur_head.frame > 5)
17 it.tur_head.frame = 0;
39 this.
enemy = e_target;
55 PAR(_(
"The %s fires a single powerful homing rocket with the ability to evade obstacles to find its target. "
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
bool turret_hk_addtarget(entity this, entity e_target, entity e_sender)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
float turret_validate_target(entity e_turret, entity e_target, float validate_flags)
Evaluate a entity for target valitity based on validate_flags NOTE: the caller must check takedamage ...
bool turret_initialize(entity this, Turret tur)
const int TFL_TARGETSELECT_TEAMCHECK
int target_validate_flags
const int TFL_FIRECHECK_DEAD
const int TFL_TARGETSELECT_TRIGGERTARGET
const int TFL_TARGETSELECT_RANGELIMITS
const int TFL_SHOOT_CLEARTARGET
const int TFL_AMMO_ROCKETS
const int TFL_FIRECHECK_REFIRE
const int TFL_TARGETSELECT_VEHICLES
const int TFL_TARGETSELECT_LOS
const int TFL_AMMO_RECHARGE
const int TFL_FIRECHECK_TEAMCHECK
const int TFL_FIRECHECK_AFF