Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
hlac.qh File Reference
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Classes

class  HLAC

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (HLAC_ITEM, W_Model("g_hlac.md3"))
 MODEL (HLAC_VIEW, W_Model("h_hlac.iqm"))
 MODEL (HLAC_WORLD, W_Model("v_hlac.md3"))
 REGISTER_WEAPON (HLAC, NEW(HLAC))
 SOUND (HLAC_FIRE, W_Sound("lasergun_fire"))

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, ammo, float, BOTH) \
P(class, prefix, animtime, float, BOTH) \
P(class, prefix, damage, float, BOTH) \
P(class, prefix, edgedamage, float, BOTH) \
P(class, prefix, force, float, BOTH) \
P(class, prefix, lifetime, float, BOTH) \
P(class, prefix, pickup_ammo, float, NONE) \
P(class, prefix, radius, float, BOTH) \
P(class, prefix, refire, float, BOTH) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, secondary, float, NONE) \
P(class, prefix, shots, float, SEC) \
P(class, prefix, speed, float, BOTH) \
P(class, prefix, spread, float, SEC) \
P(class, prefix, spread_add, float, PRI) \
P(class, prefix, spread_crouchmod, float, BOTH) \
P(class, prefix, spread_max, float, PRI) \
P(class, prefix, spread_min, float, PRI) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string,NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float lifetime
Definition powerups.qc:23
float radius
Definition impulse.qh:11
float speed
Definition dynlight.qc:9
float ammo
Definition sv_turrets.qh:43
float reload_time

Definition at line 33 of file hlac.qh.

33#define X(BEGIN, P, END, class, prefix) \
34 BEGIN(class) \
35 P(class, prefix, ammo, float, BOTH) \
36 P(class, prefix, animtime, float, BOTH) \
37 P(class, prefix, damage, float, BOTH) \
38 P(class, prefix, edgedamage, float, BOTH) \
39 P(class, prefix, force, float, BOTH) \
40 P(class, prefix, lifetime, float, BOTH) \
41 P(class, prefix, pickup_ammo, float, NONE) \
42 P(class, prefix, radius, float, BOTH) \
43 P(class, prefix, refire, float, BOTH) \
44 P(class, prefix, reload_ammo, float, NONE) \
45 P(class, prefix, reload_time, float, NONE) \
46 P(class, prefix, secondary, float, NONE) \
47 P(class, prefix, shots, float, SEC) \
48 P(class, prefix, speed, float, BOTH) \
49 P(class, prefix, spread, float, SEC) \
50 P(class, prefix, spread_add, float, PRI) \
51 P(class, prefix, spread_crouchmod, float, BOTH) \
52 P(class, prefix, spread_max, float, PRI) \
53 P(class, prefix, spread_min, float, PRI) \
54 P(class, prefix, switchdelay_drop, float, NONE) \
55 P(class, prefix, switchdelay_raise, float, NONE) \
56 P(class, prefix, weaponreplace, string,NONE) \
57 P(class, prefix, weaponstartoverride, float, NONE) \
58 P(class, prefix, weaponstart, float, NONE) \
59 P(class, prefix, weaponthrowable, float, NONE) \
60 END()

Function Documentation

◆ MODEL() [1/3]

MODEL ( HLAC_ITEM ,
W_Model("g_hlac.md3")  )

◆ MODEL() [2/3]

MODEL ( HLAC_VIEW ,
W_Model("h_hlac.iqm")  )

◆ MODEL() [3/3]

MODEL ( HLAC_WORLD ,
W_Model("v_hlac.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( HLAC ,
NEW(HLAC)  )

◆ SOUND()

SOUND ( HLAC_FIRE ,
W_Sound("lasergun_fire")  )