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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "kill.qh"Go to the source code of this file.
Functions | |
| spawnfunc (target_kill) | |
| void | target_kill_reset (entity this) |
| void | target_kill_use (entity this, entity actor, entity trigger) |
| spawnfunc | ( | target_kill | ) |
Definition at line 23 of file kill.qc.
References active, ACTIVE_ACTIVE, message, message2, target_kill_reset(), target_kill_use(), and use.
Definition at line 18 of file kill.qc.
References active, ACTIVE_ACTIVE, and entity().
Referenced by spawnfunc().
Definition at line 4 of file kill.qc.
References active, ACTIVE_ACTIVE, Damage(), DAMAGE_NO, DMG_NOWEP, and entity().
Referenced by spawnfunc().