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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void (entity this, int act_state) setactive | |
Variables | |
| int | active |
| const int | ACTIVE_ACTIVE = 1 |
| const int | ACTIVE_BUSY = 2 |
| const int | ACTIVE_IDLE = 2 |
| const int | ACTIVE_NOT = 0 |
| const int | ACTIVE_TOGGLE = 3 |
| const int | ALL_ENTITIES = BIT(1) |
| const int | CRUSH = BIT(2) |
| const int | INVERT_TEAMS = BIT(2) |
| const int | NOSPLASH = BIT(8) |
| const int | ON_MAPLOAD = BIT(1) |
| const int | ONLY_PLAYERS = BIT(14) |
| const int | SF_TRIGGER_INIT = BIT(0) |
| const int | SF_TRIGGER_RESET = BIT(2) |
| const int | SF_TRIGGER_UPDATE = BIT(1) |
| const int | SPAWNFLAG_NOMESSAGE = BIT(0) |
| const int | SPAWNFLAG_NOTOUCH = BIT(0) |
| const int | START_DISABLED = BIT(0) |
| const int | START_ENABLED = BIT(0) |
| const int | STATE_BOTTOM = 1 |
| const int | STATE_DOWN = 3 |
| const int | STATE_TOP = 0 |
| const int | STATE_UP = 2 |
| int active |
Definition at line 34 of file defs.qh.
Referenced by button_damage(), button_reset(), button_return(), button_setactive(), button_touch(), button_use(), conveyor_send(), conveyor_think(), counter_reset(), counter_use(), delay_reset(), delay_use(), door_reset(), dynlight_reset(), dynlight_setactive(), dynlight_use(), fd_secret_use(), flipflop_use(), func_rotating_init_for_player(), func_rotating_setactive(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), generic_netlinked_reset(), generic_netlinked_setactive(), generic_setactive(), Item_Reset(), item_setactive(), laser_SendEntity(), laser_setactive(), misc_laser_think(), pointparticles_SendEntity(), relay_activators_init(), relay_activators_use(), relay_use(), relocate_spawnpoint(), secret_reset(), secret_touch(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_customize(), spawnpoint_reset(), spawnpoint_setactive(), StartItem(), swamp_think(), target_changelevel_reset(), target_changelevel_use(), target_kill_reset(), target_kill_use(), target_levelwarp_reset(), target_levelwarp_use(), target_spawn_reset(), target_spawn_use(), target_spawnpoint_reset(), target_spawnpoint_use(), target_speed_reset(), target_speed_send(), target_speed_use(), target_teleporter_checktarget(), target_voicescript_reset(), target_voicescript_use(), Teleport_Active(), trigger_disablerelay_use(), trigger_gravity_touch(), trigger_heal_init(), trigger_heal_touch(), trigger_hurt_touch(), trigger_impulse_send(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_music_SendEntity(), trigger_push_send(), trigger_push_touch(), trigger_push_velocity_send(), trigger_push_velocity_touch(), trigger_relay_if_use(), trigger_relay_teamcheck_reset(), trigger_relay_teamcheck_use(), trigger_teleport_send(), turret_damage(), turret_initialize(), turret_think(), turret_track(), turret_use(), vehicle_initialize(), vehicle_use(), and vehicles_reset().
| const int ACTIVE_ACTIVE = 1 |
Definition at line 37 of file defs.qh.
Referenced by button_damage(), button_reset(), button_return(), button_setactive(), button_touch(), button_use(), conveyor_think(), counter_reset(), counter_use(), Damage(), delay_reset(), delay_use(), door_reset(), door_touch(), door_trigger_touch(), door_use(), dynlight_reset(), dynlight_setactive(), dynlight_use(), fd_secret_use(), flipflop_use(), func_bobbing_controller_think(), func_fourier_controller_think(), func_pendulum_controller_think(), func_rotating_init_for_player(), func_rotating_reset(), func_rotating_setactive(), func_vectormamamam_controller_think(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), generic_netlinked_reset(), generic_setactive(), Item_Reset(), item_setactive(), laser_setactive(), Physics_UpdateStats(), pointparticles_SendEntity(), relay_activators_init(), relay_activators_use(), relay_use(), relocate_spawnpoint(), secret_reset(), secret_touch(), Spawn_Score(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnpoint_customize(), spawnpoint_reset(), spawnpoint_setactive(), StartItem(), swamp_think(), target_changelevel_reset(), target_changelevel_use(), target_kill_reset(), target_kill_use(), target_levelwarp_reset(), target_levelwarp_use(), target_spawn_reset(), target_spawn_use(), target_spawnpoint_reset(), target_spawnpoint_use(), target_speed_reset(), target_speed_use(), target_teleporter_checktarget(), target_voicescript_next(), target_voicescript_reset(), target_voicescript_use(), Teleport_Active(), trigger_disablerelay_use(), trigger_heal_init(), trigger_heal_touch(), trigger_hurt_touch(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), trigger_music_reset(), trigger_relay_if_use(), trigger_relay_teamcheck_reset(), trigger_relay_teamcheck_use(), turret_initialize(), turret_use(), vehicle_initialize(), and vehicle_use().
| const int ACTIVE_NOT = 0 |
Definition at line 36 of file defs.qh.
Referenced by button_setactive(), conveyor_think(), dynlight_setactive(), func_rotating_reset(), func_rotating_setactive(), func_vectormamamam_setactive(), generic_netlinked_reset(), generic_setactive(), item_setactive(), laser_setactive(), misc_laser_think(), ons_TurretSpawn_Delayed(), spawnfunc(), spawnfunc(), spawnpoint_setactive(), swamp_think(), TEST(), trigger_disablerelay_use(), trigger_gravity_touch(), trigger_music_reset(), trigger_push_touch(), trigger_push_velocity_touch(), turret_use(), vehicle_initialize(), vehicle_use(), and vehicles_reset().
| const int ACTIVE_TOGGLE = 3 |
Definition at line 40 of file defs.qh.
Referenced by button_setactive(), dynlight_setactive(), func_rotating_setactive(), func_vectormamamam_setactive(), generic_netlinked_legacy_use(), generic_setactive(), item_setactive(), laser_setactive(), laser_use(), spawnfunc(), spawnpoint_setactive(), and trigger_gravity_use().
Definition at line 8 of file defs.qh.
Referenced by multi_touch().
Definition at line 11 of file defs.qh.
Referenced by plat_crush(), and spawnfunc().
Definition at line 10 of file defs.qh.
Referenced by multi_eventdamage(), multi_touch(), Teleport_Active(), trigger_hurt_touch(), and trigger_push_touch().
Definition at line 12 of file defs.qh.
Referenced by button_damage(), door_damage(), func_breakable_damage(), and multi_eventdamage().
Definition at line 9 of file defs.qh.
Referenced by target_spawn_spawnfirst().
Definition at line 13 of file defs.qh.
Referenced by multi_trigger().
Definition at line 22 of file defs.qh.
Referenced by conveyor_init(), conveyor_send(), door_send(), plat_send(), pointparticles_SendEntity(), teleport_dest_link(), teleport_dest_send(), train_send(), trigger_music_SendEntity(), and trigger_push_updatelink().
Definition at line 24 of file defs.qh.
Referenced by door_reset(), door_send(), plat_reset(), plat_send(), pointparticles_SendEntity(), pointparticles_think(), and train_send().
Definition at line 23 of file defs.qh.
Referenced by conveyor_send(), door_init_startopen(), door_send(), generic_netlinked_reset(), generic_netlinked_setactive(), pointparticles_SendEntity(), trigger_music_SendEntity(), trigger_push_use(), and trigger_teleport_use().
Definition at line 16 of file defs.qh.
Referenced by counter_use().
Definition at line 17 of file defs.qh.
Referenced by multi_reset(), and spawnfunc().
Definition at line 7 of file defs.qh.
Referenced by func_breakable_reset(), and trigger_music_reset().
Definition at line 6 of file defs.qh.
Referenced by generic_netlinked_reset(), multivibrator_reset(), and spawnfunc().