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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | WarpZone_FixPMove () |
| void | WarpZone_FixView () |
| void | WarpZone_Shutdown () |
Variables | |
| vector | warpzone_save_view_angles |
| vector | warpzone_save_view_origin |
| void WarpZone_FixPMove | ( | ) |
Definition at line 212 of file client.qc.
References entity(), input_angles, pmove_org, WarpZone_Find(), WarpZone_TransformOrigin(), and WarpZone_TransformVAngles().
| void WarpZone_FixView | ( | ) |
Definition at line 225 of file client.qc.
References ang, autocvar_cl_rollkillspeed, cvar(), entity(), frametime, height, max(), min(), org, STAT, vector, VF_ANGLES, VF_CL_VIEWANGLES_Z, VF_ORIGIN, WarpZone_Find(), WarpZone_FixNearClip(), warpzone_save_view_angles, warpzone_save_view_origin, WarpZone_TransformOrigin(), WarpZone_TransformVAngles(), WarpZone_View_Inside(), and WarpZone_View_Outside().
Referenced by CSQC_UpdateView().
| void WarpZone_Shutdown | ( | ) |
Definition at line 290 of file client.qc.
References WarpZone_View_Outside().
Referenced by Shutdown().
| vector warpzone_save_view_angles |
Definition at line 9 of file client.qh.
Referenced by Draw_ArcBeam(), Porto_Draw(), and WarpZone_FixView().
| vector warpzone_save_view_origin |
Definition at line 8 of file client.qh.
Referenced by Draw_ArcBeam(), and WarpZone_FixView().