Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
client.qh File Reference
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Functions

void WarpZone_FixPMove ()
void WarpZone_FixView ()
void WarpZone_Shutdown ()

Variables

vector warpzone_save_view_angles
vector warpzone_save_view_origin

Function Documentation

◆ WarpZone_FixPMove()

void WarpZone_FixPMove ( )

Definition at line 211 of file client.qc.

212{
214 if(e)
215 {
218 }
219}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
vector input_angles
vector pmove_org
entity WarpZone_Find(vector mi, vector ma)
Definition common.qc:167
vector WarpZone_TransformVAngles(entity wz, vector ang)
Definition common.qc:524
vector WarpZone_TransformOrigin(entity wz, vector v)
Definition common.qc:509

References entity(), input_angles, pmove_org, WarpZone_Find(), WarpZone_TransformOrigin(), and WarpZone_TransformVAngles().

◆ WarpZone_FixView()

void WarpZone_FixView ( )

Definition at line 224 of file client.qc.

225{
226 entity e;
227 vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
228
229 warpzone_save_view_origin = org = getpropertyvec(VF_ORIGIN);
230 warpzone_save_view_angles = ang = getpropertyvec(VF_ANGLES);
231
232 e = WarpZone_Find(org, org);
233 if(e)
234 {
238 }
239 else
241
242#ifndef KEEP_ROLL
243 float rick;
244 float f;
245 static float rollkill;
246 if (STAT(HEALTH) > 0 || STAT(HEALTH) == -666 || STAT(HEALTH) == -2342)
247 {
248 f = 0;
249 // reset roll when passing through a warpzone that change player's roll angle
252 if(rollkill)
253 rollkill = 0;
254 }
255 else
256 {
257 f = 1;
258 // roll the view when killed (v_deathtilt)
260 {
262 f = min(1, rollkill);
263 }
264 else if(rollkill)
265 rollkill = 0;
266 }
267
268 rick = getproperty(VF_CL_VIEWANGLES_Z);
269 rick *= f;
270 setproperty(VF_CL_VIEWANGLES_Z, rick);
271 ang.z *= f;
272#endif
273
274 setproperty(VF_ORIGIN, org);
275 setproperty(VF_ANGLES, ang);
276
277 vector width = '1 0 0' * cvar("vid_conwidth");
278 vector height = '0 1 0' * cvar("vid_conheight");
279 nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
280 corner0 = cs_unproject('0 0 0' + nearclip);
281 corner1 = cs_unproject(width + nearclip);
282 corner2 = cs_unproject(height + nearclip);
283 corner3 = cs_unproject(width + height + nearclip);
284 o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
285 if(o != '0 0 0')
286 setproperty(VF_ORIGIN, org + o);
287}
float height
Definition bobbing.qc:3
const float VF_ORIGIN
float frametime
const float VF_ANGLES
const float VF_CL_VIEWANGLES_Z
#define STAT(...)
Definition stats.qh:82
void WarpZone_View_Outside()
Definition client.qc:157
vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
Definition client.qc:179
float autocvar_cl_rollkillspeed
Definition client.qc:222
void WarpZone_View_Inside()
Definition client.qc:165
vector warpzone_save_view_origin
Definition client.qh:8
vector warpzone_save_view_angles
Definition client.qh:9
float cvar(string name)
float min(float f,...)
float max(float f,...)
vector
Definition self.qh:92
vector org
Definition self.qh:92
vector vector ang
Definition self.qh:92

References ang, autocvar_cl_rollkillspeed, cvar(), entity(), frametime, height, max(), min(), org, STAT, vector, VF_ANGLES, VF_CL_VIEWANGLES_Z, VF_ORIGIN, WarpZone_Find(), WarpZone_FixNearClip(), warpzone_save_view_angles, warpzone_save_view_origin, WarpZone_TransformOrigin(), WarpZone_TransformVAngles(), WarpZone_View_Inside(), and WarpZone_View_Outside().

Referenced by CSQC_UpdateView().

◆ WarpZone_Shutdown()

void WarpZone_Shutdown ( )

Definition at line 289 of file client.qc.

290{
292}

References WarpZone_View_Outside().

Referenced by Shutdown().

Variable Documentation

◆ warpzone_save_view_angles

vector warpzone_save_view_angles

Definition at line 9 of file client.qh.

Referenced by Draw_ArcBeam(), Porto_Draw(), and WarpZone_FixView().

◆ warpzone_save_view_origin

vector warpzone_save_view_origin

Definition at line 8 of file client.qh.

Referenced by Draw_ArcBeam(), and WarpZone_FixView().