11 pickup_size =
'1 1 1' * autocvar_g_buffs_magnet_range_buff;
13 pickup_size =
'1 1 1' * autocvar_g_buffs_magnet_range_item;
15 if (boxesoverlap(actor.absmin - pickup_size, actor.absmax + pickup_size, it.absmin, it.absmax))
17 gettouch(it)(it, actor);
29 PAR(_(
"The %s buff greatly increases your item pickup range, collecting nearby items for you while the buff is active."),
COLORED_NAME(
this));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
#define IL_EACH(this, cond, body)
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...