12 if(!this.m_active(
this, actor))
17 actor.origin + actor.view_ofs,
21 for (; head; head =
next)
37 PAR(_(
"The %s buff increases your item pickup range, collecting nearby items for you while the buff is active."),
COLORED_NAME(
this));
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define COLORED_NAME(this)
#define CENTER_OF_ENT(ent)
const float MOVE_NOMONSTERS
entity WarpZone_SearchInRadius(vector org, float rad, float nomonsters, WarpZone_FindRadius_cond_callback_t cb)
Modified findradius aware of warpzones, that only includes entities that meet the "cb" criteria.
bool buff_Magnet_cond(entity e)
float autocvar_g_buffs_magnet_range
#define METHOD(cname, name, prototype)
#define PAR(...)
Adds an individually translatable paragraph to PAGE_TEXT without having to deal with strcat and sprin...
void buff_Effect(entity player, entity eff, vector eff_loc, vector eff_vel, int eff_cnt, bool hide)
Spawn effects on a player with a buff.