10 if(dt <= 0) {
return; }
17 IL_REMOVE(g_conveyed, it);
37 setorigin(it, it.origin + this.movedir * PHYS_INPUT_FRAMETIME);
38 move_out_of_solid(it);
40 UpdateCSQCProjectile(it);
129 this.draw = conveyor_draw;
146 setorigin(
this, this.
origin);
150 setsize(
this, this.
mins, this.
maxs);
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
IntrusiveList g_drawables
void conveyor_init(entity this)
bool conveyor_send(entity this, entity to, int sendflags)
void conveyor_think(entity this)
const float SOLID_TRIGGER
const int SF_TRIGGER_INIT
const int SF_TRIGGER_UPDATE
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
#define IL_EACH(this, cond, body)
#define FOREACH_ENTITY_RADIUS(org, dist, cond, body)
#define NET_HANDLE(id, param)
#define WriteHeader(to, id)
#define REGISTER_NET_LINKED(id)
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher, bool touchfunc)
#define EXACTTRIGGER_INIT
void set_movetype(entity this, int mt)
void SetMovedir(entity this)
bool InitMovingBrushTrigger(entity this)
void generic_netlinked_reset(entity this)
void generic_netlinked_legacy_use(entity this, entity actor, entity trigger)
bool isPushable(entity e)
void generic_netlinked_setactive(entity this, int act)